Numeric Pad Amiga Games

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English Invader
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Numeric Pad Amiga Games

Post by English Invader » Wed May 20, 2020 4:10 am

I started a thread recently about the production flaws of the A600 and suggested that the dropping of the numeric keypad wasn't as great a loss as many people made it out to be and that I had happily used an A600 for years without ever coming across software that needed one. It was suggested that I played a very limited games library and that I didn't play anything that involved sustained use of a keyboard and mouse (for the record, I often play Lemmings and Space Harrier (which are both mouse only) and I'm also quite partial to the football management sims).

But my recent acquisition of a Raspberry Pi Amibian set-up has presented me with an opportunity to right this wrong. I have a decent gaming keyboard and mouse combo with the all-important numeric keypad and now is the time to find out what I've been missing.

Please recommend games that utilise the numeric keypad. I don't care what genre they are; flight sims, strategy, whatever; the only requirement is that they are either unplayable or very difficult to play without a numeric keypad.

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Re: Numeric Pad Amiga Games

Post by Antiriad2097 » Wed May 20, 2020 11:33 am

The first one that springs to mind is F/A-18 Interceptor, a relatively early arcadey flight sim, notable for its extremely fast solid filled 3D at the time.
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Re: Numeric Pad Amiga Games

Post by Matt_B » Wed May 20, 2020 7:38 pm

Pretty much all the Microprose games use the numeric pad in some form. The flight simulators use it to control the camera, and the strategy games - Civilization, Railroad Tycoon, etc. - use it as an eight direction cursor. A lot of Amiga ports duped these controls over to other keys or the mouse though, particularly the ones ported after the Amiga 600 arrived, so they're not necessarily unplayable.

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