Bomb Jack - What doesn't work

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Darran@Retro Gamer
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Bomb Jack - What doesn't work

Post by Darran@Retro Gamer » Thu May 03, 2012 9:59 am

What aspects of the game could be better or improved on?
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stvd
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Re: Bomb Jack - What doesn't work

Post by stvd » Thu May 03, 2012 11:54 am

Nothing!
Like a lot of the "classic" arcade games they're nigh on perfect.
Graphics, sound, game mechanics........ all spot-on.
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r0jaws
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Re: Bomb Jack - What doesn't work

Post by r0jaws » Thu May 03, 2012 12:19 pm

The Spectrum version made Jack look like a Hobbit in a cape? That's about it I think. :)

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Scapegoat
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Re: Bomb Jack - What doesn't work

Post by Scapegoat » Thu May 03, 2012 12:21 pm

Bomb Jack could be immeasurably improved by turning it off... :twisted:
HADDOCKEN!
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merman
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Re: Bomb Jack - What doesn't work

Post by merman » Thu May 03, 2012 3:47 pm

Having to collect a bomb to ignite the sequence. It would be much better if you knew where to start.

The landing strip level with no platforms - far too easy to die at the start of this level.

Automatic power up instead of having to chase the P coin.

I'll think of some more.
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stvd
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Re: Bomb Jack - What doesn't work

Post by stvd » Thu May 03, 2012 4:28 pm

merman wrote:Having to collect a bomb to ignite the sequence. It would be much better if you knew where to start.
This gives the player the option of where to start. Once you learn the patterns you know where to start]depending on where the enemies
(usually the bird/s) start from.
merman wrote:The landing strip level with no platforms - far too easy to die at the start of this level.
Seriously, you need more practice! :)
merman wrote:Automatic power up instead of having to chase the P coin.
It's a classic "risk v reward" mechanic.
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the_hawk
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Re: Bomb Jack - What doesn't work

Post by the_hawk » Fri May 04, 2012 11:54 am

For me the only thing that doesn't work is the horrible, stinking monstrosity of a sequel on the spectrum. I still weep when I remember wasting weeks & weeks of real pocket money on that. :(
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Sputryk
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Re: Bomb Jack - What doesn't work

Post by Sputryk » Fri May 04, 2012 11:19 pm

The Spectrum version could do with some sound; but since it is so brilliantly playable, silence matters not.

The C64: where to start! Ok, biggest issue is the size of the characters - waaaaaaay too chunky. It could have been a fine version, otherwise.

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islandmaid
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Re: Bomb Jack - What doesn't work

Post by islandmaid » Tue May 08, 2012 12:57 pm

Whilst I enjoy the original Bomb Jack, I definitely prefer the famicom sequel Mighty Bomb Jack with the more platformer-y approach. It has some pretty interesting mechanics, such as being thrown into a torture room for being too greedy. Not sure if this still constitutes as referring to Bomb Jack though, seeing how Mighty Bomb Jack is a sequel. My favourite parts in it really are the scrolling stages.

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