RodimusPrime wrote:That was me, I did not accuse him of making it up or they were his own words. I accused him of influencing the way the conversation went. my reasoning being, the Laird several times accused the PS of introducing bland sterile games and being the introduction of everything he dislikes and that the Jag let developers be creative. Then in an article he writes, the interviewee expresses the exact same sentiment word for word. How am I supposed to come to any other conclusion.Lost Dragon wrote:well, not being 'privvy' to the design process of a RG article, i can only give my impressions from a readers point of view and i'd yet to see Jaguar Raiden and stunning used together in any magazine article prior to the one in RG.The Laird wrote:"Stunning conversions" was not my words. I was simply asked to list what I considered the 5 best conversions, NBA Jam:TE was the game missed out. Raiden takes the arcade version, adds some new music and extra detail/animations and keeps the same screen ratio (which why they put in the side bar). So in my opinion it was a very good arcade conversion, I was a big fan of the original game.
David's comment was put in to give people something to talk about, I knew it was controversial and was in two minds whether to include it. But as I said, I thought it would make an interesting talking point and, in a way, I was right. I didn't expect to be accused of making it up, putting there on purpose or of it being my own words though, but there we go. We live and learn, I will refrain from including controversial quotes in the future.No matter how good a conversion, it really did feel out of place on a 64 bit console.Too old and did nothing to showcase the hardware, something as i mentioned earlier on here, Atari was busy telling the press, they were working hard to ensure games being developed would do.So sure you can see how some could read it as being just a tad biased towards Jaguar, mind you, in fairness, not exactly spoilt for choice on Jaguar for Arcade Conversions....
Not sure who accused you of making David's words your own or making it up, came across very clear to myself you were quoting him, these were his views etc.
The very concept of the jag being gamings last bastion of creativity is ludicrous and such a silly statement.
Yep for anyone to claim Sony killed creative gaming is a little absurd, all they did was tap into a market others had up until this point, pretty much ignored, in terms of home consoles.Nintendo went after the non-gamer with the GB and it was such a massive success, it set alarm bells ringing at Sony HQ, as they felt it was someyhing their engineering department should have created, not Nintendo.
Davids statement, to me (and i'm really sorry David, but it has to be said) did strike me as a little 'ignorant' (harsh, but cannot think of anything else to use at moment), and it seemed to show a lack of understanding of what had come after the Jaguar.Jeff went straight to Nuon and produce another update of Tempest, hardly breaking out much there, eh Jeff...

The PS2 was basically Sony taking developers comments onboard, they asked for 'low level access' to the hardware, basically give us the raw power, let us use it as/where we see fit, which Sony did with PS2, if nothing else it gave then flexibility with shaders and how to allocate CPU power where they wanted (cough, more Ram would have been a bonus..) and what did they get? WAHHHH it's too difficult to get the basics up and running.
The bland, repetive games, again, spoken from someone who appeared to be at best, blinkered onhow the industry works, the chaff pays for development of the wheat...the massive selling tat, likes of myself sneer at, brings in the revenue to fund the niche titles that press and likes of myself seem to love, masses don't.That's just the way the industry works...
You put that in an article, you've gotta expect a reaction from your readership...