well, claim made over on Atari Age, going off memory it seemed to be from ex-Handnmade coder, in amongst him talking about proving ST Elite worked on Lynx, Atari not wanting to green light it, so you'd have to take it up over there.The Laird wrote:I really don't believe that this is true given that Atari released Shanghai, Ishido, Klax, Chip's Challenge, Block Out and Super Skweek - all puzzle games. I would say it's more likely to do with the fact that Atari put all external Lynx projects (Handmade were converting Loopz) on hold while they got the Jaguar out. The Tramiels were not foolish enough to licence something if they had no intention to release it. Same thing happened with games like Fat Bobby, Hot Dog, Raiden, Road Riot 4WD, Rolling Thunder, Dungeon Master, Eye Of The Beholder etc.Lost Dragon wrote:Game Gear and Lynx both paid price for being colour systems, battery life not a patch on GB's.Plus you had GB and Tetris, yet Atari turned down Loopz, saying puzzle games not ideally suited to handheld (thankfully game was released, but not via Atari).
Anyway this has gone WAY off topic, this thread is supposed to be about the Wii U.
from personal experience of being a Lynx owner, i do know Atari were foolish enough to create fake screenshots for it's promo.material, if those Cabal and Rolling Thunder screens are actual Lynx shots, i'll happily eat the sun Mk 1 Lynx console as they are far too high resolution.
You've only to look in the how far along did coding get..thread to see numerous film and comic book rights bought, games abandoned early on or work never even got started started on.Marketing is all about smoke and mirrors, if your consumer thinks your going to be bringing a big name game out for your product, they are far more likely to buy it, easy enough to knock up some demo code for a trade show (hell just ask MS/Bungie with Halo 2, entire 9 min demo.made up just for an E3, bore no resemblance to final game, nor did much of the marketing posters).
We could devote the entire forum to things Atari have been foolish enough to do on console, let alone the Lynx, Jaguar thread is full of examples, from rushing unfinished games out, to putting pressure on developers to put in lots of polygons, texture-mapping etc, just to try and compete.History littered with Atari's f**k up's.