ncf1 wrote:No chance we would have had one if it wasn't for my father's work effectually giving him one for 'work purposes' (yeah, like fun - all he ever did was use it to create a horse-racing program which in his estimation outputted 'winners'), but there were still quite a few kids that had them; Apple did a great job here advertising the necessity of having one in the home, especially as an aid for school. And I must say I used it for both, games and programming... err, games, but using it for schoolwork, not so much. Maybe it helped with my maths a bit though.
Hats off to Apple's marketing department there.
The educational market was mostly sewn up by Acorn here, so well off parents tended to get their children the BBC Micro.
A couple of kids had Apple II clones.. can't say I ever actually used one. Hey, there's a nice idea for an article -- clones of systems. Did any other 8- or 16-bit systems have clones? Ive probably read about it before but have since forgotten..
There are literally dozens of different Spectrum clones out there. The Enterprise and SAM Coupe are quasi-compatible with the help of the Spectrum ROM. And Timex licensed the design to make semi-compatible machines for the North American, Portuguese and Polish markets.
Microdigital made unlicensed clones in Brazil. Most of the action was in Eastern Europe though, particularly Russia, where it became a popular project to reverse engineer the Spectrum. Two of the most well known ones were the Hobbit, widely used as an educational machine, and the Pentagon which still has a very active scene today.
Anyway, back to the original topic, have we run out of Apple II games yet? There must be someone else who's played one.