
From the forum question for issue 60
Moderators: mknott, NickThorpe, lcarlson, Darran@Retro Gamer, MMohammed
- Darran@Retro Gamer
- Posts: 6773
- Joined: Fri Nov 25, 2005 11:34 am
- Location: Bournemouth
- Contact:
From the forum question for issue 60
For the shoot-em-up special we'd like to know your favourite vertical shooter 

I doubt this will be a popular choice, but I have very fond memories of Battle Squadron for the Amiga. It was the first game I ever owned on the Amiga (my 1500) and I must have played it hundreds of times. Great fun on two-player too!
Overheat's Top 10 Auctions | CLICK HERE
I'd have to plump for Axelay for the Snes. It had both vertical and horizontal levels, a killer soundtrack and some of the best bosses ever seen in a Shmup such as the ED209 on level 2 or the Lava Monster in Level 5.
My Complete Megaman/Rockman collection: http://retrogamer.net/forum/viewtopic.php?f=2&t=26485 *Updated 22/05/2011*
- Havantgottaclue
- Posts: 2668
- Joined: Sat Apr 19, 2008 9:20 am
- Location: Usually on a train
Hishou Same aka Flying Shark aka Sky Shark. One of Toaplan's earlier scrolling shooters... unrelenting, punishing, challenging, call it anything but easy. Not bullet hell, but certainly bullet filled as you manoeuvre that blimming biplane to take out giant tanks, planes and ships with massive firepower (if you live that long!) over five levels. There's just something about it that makes me want to beat its face in, rather like Robotron actually.
- Antiriad2097
- Posts: 27000
- Joined: Wed Nov 30, 2005 2:48 pm
- Location: http://s11.zetaboards.com/RetroLeague/
- Contact:
Can I have Salamander again? It has vertical stages 

The Retro League - Where skill isn't an obstacle
Retrocanteen, home of the unfairly banned
Retrocanteen, home of the unfairly banned
Tom_Baker wrote:I just finished watching a film about Stockholm syndrome. It started out terrible but by the end I really liked it.
i'd have to say Tehkan's Star Force, it had a power-up weapon but you could survive without it if you were fast and there are loads of little things to discover like learning the unique movement pattern of each kind of attacker, knowing what the various bonuses dotted around the landscape did (or indeed where they were in some cases) or working out how to predict the movement of the boss at the end of each level.
Even the presentation was nicely done, apart from looking incredible for the time, the sound was superb with tunes and jingles for just about every situation; getting the top high score earnt a special piece of music and even that had a little "secret", the highscore system would cut the tune off if you just left it, so you had to enter the final character of your name at the right time to get the entire tune.
Even the presentation was nicely done, apart from looking incredible for the time, the sound was superb with tunes and jingles for just about every situation; getting the top high score earnt a special piece of music and even that had a little "secret", the highscore system would cut the tune off if you just left it, so you had to enter the final character of your name at the right time to get the entire tune.
-
- Posts: 85
- Joined: Wed Jan 16, 2008 3:53 pm
- Location: Embrun, Ontario, Canada
Blazing Lazers for the TG16/PC Engine (I hear it's also out for the Wii's Virtual Console). The game was intense, beautiful, brilliant and challenging. What more can I say?
Honourable mention: Battle Squadron on the Amiga, Axelay on the SNES and if you can accept it as a vertical shoot-em up: Astro Blaster. What can I say? I 'm old
.
Honourable mention: Battle Squadron on the Amiga, Axelay on the SNES and if you can accept it as a vertical shoot-em up: Astro Blaster. What can I say? I 'm old

Who is online
Users browsing this forum: No registered users and 3 guests