Speaking of shumps - C64 + CMD SuperCPU = Metal Dust!
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Speaking of shumps - C64 + CMD SuperCPU = Metal Dust!
Now I've seen some things in my time but this is just nuts.
Take one bog standard Commodore 64. Add a Heavy Duty Power Supply. Chuck in a 3,5" floppy drive and don't forget a CMD SuperCPU 20 MHz Accelerator with SuperRAM Card (at least 4 MB). Then, and only then, can you play this -
http://uk.youtube.com/watch?v=_rcJ7BRbX ... re=related
http://uk.youtube.com/watch?v=Ie79hicxteg
http://www.protovision-online.de/md/info.htm
I can't remember this ever covered in Retro Gamer but it should have been. This thing looks incredible and I really want to play it now! Shame nobody came up such a thing in the early 90s and the C64 would have taken on the 16 biters for sure! (And beaten the crap out of them if this is anything to go by!)
Apologies if this has been covered on the forum before.
Take one bog standard Commodore 64. Add a Heavy Duty Power Supply. Chuck in a 3,5" floppy drive and don't forget a CMD SuperCPU 20 MHz Accelerator with SuperRAM Card (at least 4 MB). Then, and only then, can you play this -
http://uk.youtube.com/watch?v=_rcJ7BRbX ... re=related
http://uk.youtube.com/watch?v=Ie79hicxteg
http://www.protovision-online.de/md/info.htm
I can't remember this ever covered in Retro Gamer but it should have been. This thing looks incredible and I really want to play it now! Shame nobody came up such a thing in the early 90s and the C64 would have taken on the 16 biters for sure! (And beaten the crap out of them if this is anything to go by!)
Apologies if this has been covered on the forum before.
- CraigGrannell
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Reminds me of what I thought when I first saw the demos: technically, this looks amazing, but the level design looks dreadful.
iPhone/iPod/iPad game/app reviews: http://www.iphonetiny.com
i've only seen the thing running a couple of times, on a technical level it's not really as impressive as i thought it'd be; graphically it's more than a little reminiscent of Manfred Trenz's Enforcer and, if the recent preview is anything to go by, the only things that Enforcer 2 doesn't do that Metal Dust does is the sampled music (and i've never been a fan of Welle:Erdball personally so that's not a great loss) and the large, memory-hungry animations for some of the objects like that huge asteroid - and Enforcer 2 is full screen!
Writing about it is also a problem, it can't be run under emulation and i've not got a SuperCPU to be able to give it a proper review... i haven't even had a chance to play it yet.
Writing about it is also a problem, it can't be run under emulation and i've not got a SuperCPU to be able to give it a proper review... i haven't even had a chance to play it yet.
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Yeah I've seen this before, looks pretty good would love to play it as I'm a big fan of Katakis and it looks similar. Mind you the upcoming Enforcer 2 does look very decent especially the bosses, but I wasn't blown away with the demo as even though there were a lot of cool visual effects, the boss fight looked more like a graphical demo with little after thought to a decent attack pattern. Still it's early days and things could get a whole lot better.

It got a mention in my book on C64 games, like TMR I've only had fairly brief experiences with playing it. But it is impressive, with the number of moving objects onscreen at the same time as sampled music and speech.Steve Halfpenny wrote:Aye, fair enough. I've just never seen a C64 game running on a SuperCPU before. I'd like to see more.
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well, sadly its not even technically THAT ammazing. the game could run on a multicolor bitmap screen easily, instead it uses charmode and wastes most of the cpu time on playing digi music.CraigGrannell wrote:Reminds me of what I thought when I first saw the demos: technically, this looks amazing, but the level design looks dreadful.
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