Steve Halfpenny wrote:I have to say, if you knocked all of that up on this program, I'm completely sold on the idea and getting myself a copy asap. You're extremely talented. Those graphics are brilliant and I could imagine that being a top notch budget game back in the late 80s (maybe even full price!).
[Blush] Ta very much and yes, the in-game graphics barring the surround were all drawn with the
Shoot 'Em Up Designer and a little advance planning in a Windows-based bitmap editor. =-)
Steve Halfpenny wrote:What program did you use to do the loading screen? That surely isn't included in the designer.
No, that was drawn with two programs; the aforementioned Windows-based editor was used to edit the general shape and layout, then the picture was imported into another Windows program,
ZXGFX, to tweak, add colour and generally knock into shape before saving as a screen$.
Steve Halfpenny wrote:Is it easy to add extras such as an intro screen, options and / or music and sound fx? Again, I doubt all of that is included in the designer. What about the frame?
The editor only has the option for sound effects, adding music would require some machine code knowledge to make work (and disable the sound effects player) i'd expect. Adding an intro is relatively easy though, the title page on
Steel Force is cobbled together in BASIC and Jonathan Cauldwell has a free intro editor on his site that apparently works with all of his game editors - getting music going as part of that title sequence would probably be a lot easier.
The frame is part of the loading picture, the saved game only clears the space where it works (and where it's various score items are) so i simply placed everything and then drew the frame around that layout. Options... no, there's no real way to add them i'm afraid - there are ways to have bonus objects doing things other than add points to the score (as well as ways to have limited ammunition and so forth that i didn't use because they weren't suited to the style of game i was making) and one of the options is to increase the firepower of the ship's weapons.