The Founding Fathers

Discuss and discover all the great games of yesteryear!

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mandelbrot78
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The Founding Fathers

Post by mandelbrot78 » Wed Apr 02, 2008 8:29 am

Groundbreaking games which had huge influence on modern gaming. Games which started modern genres, introduced game mechanics that are the norm today and so on. Which ones are they and why?

I'm not asking for games like Space Invaders, but for games that are "similar" to modern ones.

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Post by The Universal » Wed Apr 02, 2008 8:34 am

Well Osamar Wars by SNK was the first game to feature a replenishable health bar rather than instant death, Health bars are a staple of almost all games today.
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Post by witchfinder » Wed Apr 02, 2008 8:35 am

Dune II - godfather of the RTS (although Herzog Zwei stakes a claim too!)

Warlords - Atari's 4-player expansion of Breakout was probably the first multiplayer party game, and is still great fun today!
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Post by The Universal » Wed Apr 02, 2008 8:37 am

Phnatasy Star was the first game to introduce the "False boss" concept which is now a staple of RPGs.
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Post by mandelbrot78 » Wed Apr 02, 2008 8:43 am

Yes, that's what I'm talking about.

@The Universal: You mean Ozma Wars, right? I never played it, I'll give it a try.

I'd say The Eidolon is an early example of a FPS, although not quite as we play them today.

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Post by Antiriad2097 » Wed Apr 02, 2008 8:58 am

Night Driver - set the first person perspective digital driving games in motion.
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Post by mandelbrot78 » Wed Apr 02, 2008 9:22 am

Antiriad2097 wrote:Night Driver - set the first person perspective digital driving games in motion.
True, but I'd say Winning Run by Namco is the first modern racer, since it uses hardware accelerated polygons. I remember when playing it in the arcades, my jaw dropped to the floor. :shock:

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Post by The Universal » Wed Apr 02, 2008 9:34 am

mandelbrot78 wrote:Yes, that's what I'm talking about.

@The Universal: You mean Ozma Wars, right? I never played it, I'll give it a try.

I'd say The Eidolon is an early example of a FPS, although not quite as we play them today.
Yup, and its an awesome if somewhat tough game to boot. Atari's I Robot was the first game to use fully shaded poly's too, very overlooked game, well worth looking up if you get the chance (not a game mechanic I know), but a first none the less.
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Post by The Universal » Wed Apr 02, 2008 9:40 am

Kung Fu Master was the first side scrolling beat em up, its end of level bosses became the norm, often replicated seldom bettered.


These are coming to me flashes between work, hence no long list.
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Post by GarryG » Wed Apr 02, 2008 9:58 am

I've mentioned it before, but 'The Ancient Art of War' was probably the first tactical war game with real-time fighting elements.

loads of thing, practically an entire genus followed on from this.




And of course there is 'Another world', the first platform game to use flat polygons for the graphics.
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Post by RetroGT.com » Wed Apr 02, 2008 10:08 am

Are we considering Donkey Kong to be the first true platformer? There's an argument there for 'Space Panic'...
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Post by RetroGT.com » Wed Apr 02, 2008 10:12 am

Catacomb 3D as the first FPS?
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Post by Rev. Stuart Campbell » Wed Apr 02, 2008 10:13 am

RetroGT.com wrote:Are we considering Donkey Kong to be the first true platformer? There's an argument there for 'Space Panic'...
Nah - anything that looks like a platformer but has no jumping is really a maze game and belongs with Pac-Man.

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Post by mikeb » Wed Apr 02, 2008 10:26 am

I would add:

Seven Cities of Gold (Ozark/EA) - one of the first turn-based 'global conquest' games which greatly inspired Sid Meier, leading to Civilization, Colonization, and probably Pirates to boot ;)

Utopia (Mattel) - First 'God' Game, with Populous being the first 'modern' equivalent.

Star Raiders (Atari) - First ever free-roaming first person game (beating Battlezone by a year or so), and forerunner to Elite & company.

Pheonix (Centuri) - first videogame 'Boss'.

Defender (Williams) - first horizontal scrolling shoot'emup.

Zaxxon (Sega) - first game to feature isometric graphics.

Spy Hunter (Midway) - first driving-game to bolt a gun on the car :)

Joust (Williams) - first game to feature both competitive and co-operative play modes.

I-Robot (Atari) - mentioned before (first shaded polygon graphics) but also first 3D game to feature a controllable 'camera'

Marble Madness (Atari) - First game to feature a proper pre-determined winnable 'ending'.

Moon Patrol (Irem) - first use of 'parallax' scrolling.

Robotron (Williams) - first game to feature twin-joystick 'fire' control. Where would X-Box Live be without it? ;)

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Post by GarryG » Wed Apr 02, 2008 11:05 am

mikeb wrote:Pheonix (Centuri) - first videogame 'Boss'.
I think the juries still out on whether the 'mother-ship' level was a 'boss' or not!
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