The 8-bit GAME COMPARISON Thread
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- markopoloman
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It wouldn't be a snap. It would be a snaaaaaaaaaaaaaaaaaaaaaap, running at very low speeds. I've never heard of a port, mainly because Ultimate found converting games to the C64 very difficult and made C64 exclusives instead. (Witness Nightshade, which runs very slowly).tssk wrote:Hey, if Head Over Heels could be ported then Knight Lore would be a snap.markopoloman wrote:Knightlore on the C64! Don't think so................
But if its on there, then I'd love to see how bad it is!
merman1974 on Steam, Xbox Live, Twitter and YouTube
Well, they did a 6502 version already (BBC) so there should have been some "easy" cash to get from a C= 64 version. They could in fact have gone all kerrrrrrazy and done an A8 port too with its nearer-BBC cpu grunt - would have been something to try to market in the US that one. In fact, if they felt like flogging themselves they could have embraced the Oric too! And the Apple II for that US angle.merman wrote:It wouldn't be a snap. It would be a snaaaaaaaaaaaaaaaaaaaaaapmarkopoloman wrote:Knightlore on the C64! Don't think so................
(Did I forget any 6502 based machine then?)
Anyone feel like attacking the BBC version with a matching disassembler and get a project going? (Imagine the hackers crawling out of the woodwork that would ensue when the "best port/machine" cards were about to be played!)
- paranoid marvin
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Star Wars
Speccy
No music & no sound effects make this a very soulless experience to play. Graphics are ok , particularly on the first 2 sections , however the trench-run doesn't have any cannons on the wall to destroy , leaving you to dodge/shoot the fireballs and obstacles
Realtime made the definitive Speccy version of this game a couple of years earlier with Starstrike- and it had sound effects too!

Luke tried to shoot his nose off to spite his face
C64
Nice Star Wars music on the intro although it doesnt continue throughout the game , but at least it has passable sound effects (sadly no speech though). Graphics are quite crude , with noticeable slowdown when the screen gets cluttered. The only version to features cannon (well red squares!) in the trench run - and for some reason is the only version that uses normal joystick controls , rather than the 'flight controls' of the arcade machine (with no option I could see to change this)

Grands Moff Tarkin kicks himself for forgetting to turn the gas off
Amstrad
Although not using the full screen , definately the nicest looking version of the three.Although not entirely smooth in movement , it does a better than than the other two. However , after a nice tune on the front screen , the in-game effects can only be described as bizarre. Although there are laser sounds and explosions , they sound - well - 'odd' . To full4 appreciate what I mean , you have to listen for yourself - I can only say that they sound nothing like the sound effects from the film!
although this detracts somewhat from the overall experience , it is better than no sound at all - therefore it attains the top spot

Christmas in space - look at those pretty snowflakes!
1.Amstrad
2.C64/Speccy
Speccy
No music & no sound effects make this a very soulless experience to play. Graphics are ok , particularly on the first 2 sections , however the trench-run doesn't have any cannons on the wall to destroy , leaving you to dodge/shoot the fireballs and obstacles
Realtime made the definitive Speccy version of this game a couple of years earlier with Starstrike- and it had sound effects too!

Luke tried to shoot his nose off to spite his face
C64
Nice Star Wars music on the intro although it doesnt continue throughout the game , but at least it has passable sound effects (sadly no speech though). Graphics are quite crude , with noticeable slowdown when the screen gets cluttered. The only version to features cannon (well red squares!) in the trench run - and for some reason is the only version that uses normal joystick controls , rather than the 'flight controls' of the arcade machine (with no option I could see to change this)

Grands Moff Tarkin kicks himself for forgetting to turn the gas off
Amstrad
Although not using the full screen , definately the nicest looking version of the three.Although not entirely smooth in movement , it does a better than than the other two. However , after a nice tune on the front screen , the in-game effects can only be described as bizarre. Although there are laser sounds and explosions , they sound - well - 'odd' . To full4 appreciate what I mean , you have to listen for yourself - I can only say that they sound nothing like the sound effects from the film!
although this detracts somewhat from the overall experience , it is better than no sound at all - therefore it attains the top spot

Christmas in space - look at those pretty snowflakes!
1.Amstrad
2.C64/Speccy
Mr Flibble says...
"Game over , boys!"
"Game over , boys!"
- markopoloman
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- paranoid marvin
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The Domark versionmarkopoloman wrote:Hmmm - there are 2 versions on the C64 - one from 1983 (parker Bros) and one from 1988 from Domark..............
What one did you use and does anyone know how differently they play??
Although from a static screen , they look virtually identical , they play very , very differently. In fact the 1983 version better resembles a 2600 game (although it does have the arcade flight-stick controls)

Mr Flibble says...
"Game over , boys!"
"Game over , boys!"
- Emperor Fossil
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Come on. The C64 version is a slideshow of ingame Pictures. Not a game.paranoid marvin wrote: Nice Star Wars music on the intro although it doesnt continue throughout the game , but at least it has passable sound effects (sadly no speech though). Graphics are quite crude , with noticeable slowdown when the screen gets cluttered.
- paranoid marvin
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I actually preferred the trenchrun on the C64 than the Speccy , as the Speccy 3d effect is unconvincing to say the leastemkay wrote:Come on. The C64 version is a slideshow of ingame Pictures. Not a game.paranoid marvin wrote: Nice Star Wars music on the intro although it doesnt continue throughout the game , but at least it has passable sound effects (sadly no speech though). Graphics are quite crude , with noticeable slowdown when the screen gets cluttered.
Mr Flibble says...
"Game over , boys!"
"Game over , boys!"
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Why didn't you include the Atari 8-bit version?
I believe the Parker Brothers game is sprite-based while the Domark release uses vectors (both are on the Atari as well).
--
Atari Frog
http://www.atarimania.com
I believe the Parker Brothers game is sprite-based while the Domark release uses vectors (both are on the Atari as well).
--
Atari Frog
http://www.atarimania.com
I think, both ATARI version are good. At least by the usable framrate.Atari Frog wrote:Why didn't you include the Atari 8-bit version?
I believe the Parker Brothers game is sprite-based while the Domark release uses vectors (both are on the Atari as well).
--
Atari Frog
http://www.atarimania.com
But, here clearly the CPC wins.
Seems that the 4MHz Zylog and the linear framebuffer was a good ground for making this game.
The ATARI "1988" version plays as good, but the resolution is 1/4 of the CPC's .
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