Questions for Mark 'Klax/Dark Castle' Pierce

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DRS
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Questions for Mark 'Klax/Dark Castle' Pierce

Post by DRS » Sat Sep 02, 2017 3:47 am

Hello all – my next desert island disks castaway is Mark Pierce, who has been developing games since the 80s and is still going strong today.

His Atari/Midway coin-op work is what I’m familiar with (and some cracking titles on his list) but if there are any Apple people out there, do post questions about Dark Castle as I understand it was a pretty seminal title! 

Ask whatever you want and many thanks as always – this will be for RG174. 

Mark’s games: 
Professor Pac-Man (1982) Coin Op 
Dark Castle (1986) Mac 
Beyond Dark Castle (1987) Mac
Road Blasters (1987) Coin Op 
Escape from the Planet of the Robot Monsters (1989) Coin Op 
Klax (1990) Coin op/Genesis 
Pit Fighter (1990) Coin Op 
Road Riot 4WD (1991) Coin Op 
Guardians of the Hood (1992) Coin Op 
Area 51 (1995) Coin Op 
San Francisco Rush (1996) Coin Op 
Area 51: Site 4 (1998) Coin Op 
Gauntlet: Legends (1998) Coin Op 
Gauntlet: Dark Legacy (1999) 
 
Mark set up his own development company, Super Happy Fun Fun, in 2000 and they have developed loads of mobile titles, lots of gun games (the home ones that come with their own shotgun lightguns) like Big Buck Hunter and The Walking Dead: Zombie Hunter and I notice he produced Alias on the PS2, which I really liked. 

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Re: Questions for Mark 'Klax/Dark Castle' Pierce

Post by antsbull » Sat Sep 02, 2017 5:27 am

I don't have a question as such, but Dark Castle had near legendary status in my class at school - a couple of guys had Macs at home and that was the only game they had. I had it on the PC, and it was so hard, but was one of those games that you needed to see the next area in, so kept on at it.

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Eric
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Re: Questions for Mark 'Klax/Dark Castle' Pierce

Post by Eric » Sat Sep 02, 2017 2:57 pm

Were you involved in porting Dark Castle to other systems? Did you play these and what did you think of them?

Were you happy with the completed Pit Fighter and is there any features you would like to have included or changed?

Has Mark seen this Dark Castle review by a teddy bear:- https://youtu.be/xbTzVwf1T5A

NorthWay
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Re: Questions for Mark 'Klax/Dark Castle' Pierce

Post by NorthWay » Sat Sep 02, 2017 4:00 pm

Was KLAX prototyped on the Amiga?

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Re: Questions for Mark 'Klax/Dark Castle' Pierce

Post by General Opulence » Mon Sep 04, 2017 5:21 am

What were Atari like to work for?

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Mayhem
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Re: Questions for Mark 'Klax/Dark Castle' Pierce

Post by Mayhem » Mon Sep 04, 2017 8:39 am

Were you aware of the idea approach by Lott and Adium when programming Professor Pac-Man, or only realise when the legal action was threatened?

What was your opinion on using digitised versions of the combatants for Pit Fighter? Was it something easy to implement?

Who came up with the idea for Klax?
Lie with passion and be forever damned...

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NickThorpe
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Re: Questions for Mark 'Klax/Dark Castle' Pierce

Post by NickThorpe » Tue Sep 05, 2017 11:29 am

Where did the memorable "It is the Nineties and there is time for Klax" tag line come from?
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merman
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Re: Questions for Mark 'Klax/Dark Castle' Pierce

Post by merman » Fri Sep 08, 2017 2:33 pm

Would you ever go back and program on old hardware again?

Did you become an expert at your own arcade games?

Did you play a lot of Gauntlet before you worked on the two new games?

What was it like seeing your work in an arcade?

Where there any ideas or games that you wished had been finished?
merman1974 on Steam, Xbox Live, Twitter and YouTube

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Shinobi
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Re: Questions for Mark 'Klax/Dark Castle' Pierce

Post by Shinobi » Sat Sep 09, 2017 6:33 am

First off wanted to thank you for doing Area 51 my friends competed daily for high score chasing and trying to find the secret rooms. Robot Monsters is also a stone classic they had this in Newton Abbott until a few years back & always enjoyed a nostalgia socked few hours playing it
"Crush the Old Order and CREATE A NEW SOCIETY!"

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Shinobi
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Re: Questions for Mark 'Klax/Dark Castle' Pierce

Post by Shinobi » Sat Sep 09, 2017 6:40 am

Two questions Guardian of the Hood what made you decide to have a Female last boss? As I can only recall 2 other scrolling fighters that had female last bosses this Combatribes 'Martha Splatterhead' and Sega's Tough Turf

Area 51 you had thousands of secret rooms and hidden sections, but to this day my friend swears blind you had 2 secret rooms called "I love my Coffin" and "Tank Top"
"Crush the Old Order and CREATE A NEW SOCIETY!"

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