Home Brew Section

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Spector
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Re: Home Brew Section

Post by Spector » Sun Jun 25, 2017 2:20 pm

The Laird wrote:
Thu Apr 19, 2012 4:16 pm


I am not so much an expert on other formats but if we take Atari machines for example (excluding the 2600) in the last year or so we have had stuff like:

Atari Lynx

Catkanoid
Peg Solitaire
MegaPak 1
Ouragan
Lynxopoly
Solitaire Card Games
Tetris Raiden
Bitchy
Ladybug
Glob Shoot
This was posted in 2012, but I can't find a reliable place to get info on these specific games and anything else done since. That goes for console homebrew in general. Atariage doesn't seem to have a list of what homebrew has been released each year like we have for the Spectrum for example. In fact, last time I checked there's only six entries for the Lynx. Where did you get this info from, Laird? Give me a link!!
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Phantasm
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Re: Home Brew Section - new BBC Micro conversion

Post by Phantasm » Wed Jun 28, 2017 7:48 pm

I am very proud to present to you today, my latest project that has been in progress for the last few months. I decided to put together a conversion of the game Trailblazer https://en.wikipedia.org/wiki/Trailblazer_(video_game) to the BBC Micro.

I chose this particular game as I have pretty much zero skills in terms of drawing so it was ideal for me as the game is very simple in terms of graphics.

This game was originally designed by Mr Chip software and published by Gremlin. The ZX Spectrum port was done by the in house team at Gremlin and I used this as guide for my own version written from scratch in 100% 6502 assembler for the BBC.

During the development of this game I became aware of the Sphere of destiny games released by Audiogenic and did consider scrapping this project, in the end I decided that the games were different enough to warrant me seeing the project through to release.

Here are some of the features of the game:
  • 50 FPS scrolling/animation
  • 2 game modes
    • Arcade
    • Test (Practise)
  • 14 levels
  • 7 coloured tile types with different functions
    • Slow down
    • Speed up
    • Jump
    • Reverse controls
  • High scores and fastest times saved to disc
    • Press R on the scores screen to reset them
  • 2 Input options
    • Keyboard (usual Z, X, /, *, Enter keys)
    • Joystick
Some sample screen grabs:

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This game was developed using Beebasm assembler and a slightly modified version of B-Em. It has also been tested in BeebEm and JSBeeb. I have not tested it on real hardware so any feedback regarding this would be appreciated.


Here is a link to the game playable in the browser using JSBeeb:
https://bbc.godbolt.org/?autoboot&disc= ... el=Master#

Here is a direct link to the ssd which can be used in an emulator or transferred to disc to play on real hardware:
https://dmcoles.github.io/trailblazer/trail.ssd

I hope you enjoy this release.

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keith56
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New Amstrad CPC Game: Chibi Akumas Episode 2 - Official Trailer!

Post by keith56 » Mon Oct 09, 2017 10:14 pm

It is with great pleasure I present to you the official Chibi Akumas Episode 2 trailer! The game will be out Halloween (31st) 2017

https://www.youtube.com/watch?v=-WoYu7u97us

Development has now finished on the game! The game (and it's sourcecode) will be released for free on Halloween from the official website:
http://www.chibiakumas.com/ep2/

Well, there you go! Chibi Akumas Ep2 realizes the CPC game I wanted to make when I started 13 months ago! I never thought I could actually make a game of this standard on the CPC, so I had to cut down my ambition to something vaguely realistic with Ep1... but Ep2 has everything I had hoped I could bring to the game!

I hope everyone will get a kick out of the weird, crazy game I've created! I'm hoping that the combination of the strange dark comedy, crazy bullet-hell action and technical features will bring something new and different to the CPC!
Chibi Akuma(s)... Comedy-Horror 8-bit Bullet Hell shooter for CPC: http://www.chibiakumas.com
「ちび悪魔」可笑しいゴシックSTG: http://www.chibiakuma.com
Out Now: Chibi Akumas Episode 2:Confrontation

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keith56
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Re: Home Brew Section

Post by keith56 » Tue Oct 31, 2017 11:43 am

If I may, I'd like to announce my new open source Bullet-Hell shooter for the Amstrad CPC!

The game is the sequel to Chibi Akumas - and the game has been heavily power-ed up with 2 player support, more levels, better graphics and much more!

Download the game free here:
http://www.chibiakumas.com/ep2/download/

I hope you enjoy it, It has taken me all year to make!
Attachments
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Chibi Akuma(s)... Comedy-Horror 8-bit Bullet Hell shooter for CPC: http://www.chibiakumas.com
「ちび悪魔」可笑しいゴシックSTG: http://www.chibiakuma.com
Out Now: Chibi Akumas Episode 2:Confrontation

BitmapBureau
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Joined: Sat Dec 23, 2017 9:01 pm

Re: Home Brew Section

Post by BitmapBureau » Sat Dec 23, 2017 9:40 pm

Hey everyone,

I'm not sure if this is the best place to post it, but I just wanted to let you know about the Sega Mega Drive / Dreamcast game we currently have in development called "Xeno Crisis". It's a top-down arena shooter for up to 2 players that takes inspiration from Smash TV, Aliens, Contra, Mercs, Chaos Engine, Alien Breed, Shock Troopers, Zombies Ate My Neighbours and quite a few others! We're working with legendary pixel artist Henk Nieborg (The Misadventures Of Flink, Contra 4, Shantae etc) and the awesome YM2612 musician Savaged Regime to ensure that the game looks, sounds, and most importantly plays like a highly polished '90s Mega Drive game, if not better! :)

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The game is currently at the prototype stage, and we're looking to have it finished and shipped to coincide with the 30th anniversary of the Mega Drive's release in Japan. Last week we launched a Kickstarter campaign to fund the remaining development and were overwhelmed by the support and interest we received - within 40 hours the project had achieved 100% of its funding, and since then we've been able to add and achieve two stretch goals including a 2-player co-op mode, and even a Dreamcast port. Our next stretch goal comprises a new area and boss, and translations to French, Italian, German, Spanish, Portuguese (inc. Brazilian), Dutch and Japanese. If you're at all interested in checking out the Kickstarter then you can do so here:

https://www.kickstarter.com/projects/16 ... sis-mega-d

Thanks for reading, and if you have any questions then I'd be more than happy to answer them!

Cheers,

Mike.

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Sokurah
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Re: Home Brew Section

Post by Sokurah » Wed Jan 03, 2018 12:27 pm

I've made a new Spectrum game - a (much needed) remake of one of the worst Spectrum games ever: SQIJ

I think that most Spectrum users will know that the official Spectrum version of SQIJ from 1987 is one of - if not the - worst game for the ZX Spectrum, so here is a remake of the original C64 version (complete with same map and item placements) so it's actually playable, unlike the official Spectrum version.

Dare I say it - even better than the C64 version? That version is so fast - that while technically a lot better than the official Spectrum version - it was just unplayable due to its speed, but I've slowed the action down a lot here, to make it more playable.

It was a fun little project. I hope someone will enjoy it :)

Read more and download it here: http://tardis.dk/wordpress/?page_id=1681

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Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games. All freeware for PC & Mac.
Twitter: Sokurah

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BobS
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Re: Home Brew Section

Post by BobS » Sat Jan 06, 2018 5:58 pm

Jilly’s Farm volume 1 - SokoBAArn!

I recently released my new sheep-based 48K Spectrum isometric sokoban game - SokoBAArn! - which can be downloaded from itch.io:

https://bobs-stuff.itch.io/sokobaarn

You can name your own price to download it - as I'd like people to play & create their own levels for it using the built-in level editor and code system, and share them - but obviously it’d be very much appreciated if you did donate a little to the development of such original games

In fact, all my games can now be found on itch.io:

https://bobs-stuff.itch.io/

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mcgeezer75
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Re: Home Brew Section

Post by mcgeezer75 » Sat Jan 13, 2018 9:37 pm

On its way is my conversion of Bomb Jack to the Commodore Amiga A500.
A bit better than the Elite/Paradox port that was done officially.

Hopefully Bomb Jack will get the 16bit port it deserves. :D

Game development progress thread here.... http://eab.abime.net/showthread.php?t=89271


See the latest update here.... https://youtu.be/axiqAY4I9WA

Geezer

Bane76
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Joined: Thu Jun 14, 2018 1:21 pm

Re: Home Brew Section

Post by Bane76 » Sat Jun 16, 2018 8:01 am

Just recently got my WII to play retro games, am currently playing Street Fighter 2 Turbo, it was better than me Amiga version hahaha....


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icemann
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Re: Home Brew Section

Post by icemann » Mon Jul 16, 2018 9:43 am

Been working on this game on and off since January:

Image

Gameplay video:
https://youtu.be/APCToDugH2k

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The Laird
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Re: Home Brew Section

Post by The Laird » Mon Jul 16, 2018 9:47 am

icemann wrote:
Mon Jul 16, 2018 9:43 am
Been working on this game on and off since January:

Image

Gameplay video:
https://youtu.be/APCToDugH2k
What system is for though? Doesn't say :?:

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icemann
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Re: Home Brew Section

Post by icemann » Mon Jul 16, 2018 10:17 am

Ah sorry. PC. I was going for a gameboy / NES style look for it.

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The Laird
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Re: Home Brew Section

Post by The Laird » Mon Jul 16, 2018 4:03 pm

Ah ok, that's a shame.

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Antiriad2097
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Re: Home Brew Section

Post by Antiriad2097 » Tue Jul 17, 2018 7:20 am

The Laird wrote:
Mon Jul 16, 2018 4:03 pm
Ah ok, that's a shame.
Odd choice of words. Why a shame? Its pretty common.

I would venture that it doesn't look particularly like GB/NES though, mainly down to the colour palette.
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The Laird
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Re: Home Brew Section

Post by The Laird » Tue Jul 17, 2018 8:00 am

Why is that odd? When people talk about homebrew its very rarely for the PC, it's nearly always for a retro platform. So I would argue your response is rather odd.

But you are right that it looks nothing like a NES game.

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