3d Sprite Classic Rally Games

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fouldsc
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3d Sprite Classic Rally Games

Post by fouldsc » Sat Feb 13, 2016 2:25 am

Spent last night playing Outrun and got to wondering.
In this old style sprite rendering racing games were any classic rally games made ?
My (old) memory is drawing a blank beyond the obvious buggy boy and power drift, are there any good arcade/computer/console examples ?

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Negative Creep
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Re: 3d Sprite Classic Rally Games

Post by Negative Creep » Sat Feb 13, 2016 4:47 am

Classic as in high quality or classic as in older cars? Either way, the only one that immediately springs to mind is Big Run on the SNES, which was neither
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The Laird
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Re: 3d Sprite Classic Rally Games

Post by The Laird » Sat Feb 13, 2016 4:55 am

First one that springs to mind is Gremlin's Toyota Celica GT Rally on the Atari ST (and others)

https://www.youtube.com/watch?v=vI3Vbmqnu2E

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And also Nightmare Rally on the Spectrum by Ocean:

https://www.youtube.com/watch?v=ebZwmOFhPi4

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Sephiroth81
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Re: 3d Sprite Classic Rally Games

Post by Sephiroth81 » Sat Feb 13, 2016 6:49 am

What is it about the Spectrum and the colour yellow?

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fouldsc
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Re: 3d Sprite Classic Rally Games

Post by fouldsc » Sat Feb 13, 2016 8:25 am

Classic as in old and gold :D

Toyota Celica Rally looks interesting as does Big Run

Also found Lombard RAC on the Amiga

Odd no arcade games are appearing.

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joefish
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Re: 3d Sprite Classic Rally Games

Post by joefish » Sat Feb 13, 2016 8:33 am

It's just one of its many fine attributes...?

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outdated_gamer
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Re: 3d Sprite Classic Rally Games

Post by outdated_gamer » Sat Feb 13, 2016 8:36 am


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The Laird
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Re: 3d Sprite Classic Rally Games

Post by The Laird » Sat Feb 13, 2016 11:08 am

fouldsc wrote:Classic as in old and gold :D

Toyota Celica Rally looks interesting as does Big Run

Also found Lombard RAC on the Amiga

Odd no arcade games are appearing.
Big Run was an arcade game originally, came out on quite a few systems.

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fouldsc
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Re: 3d Sprite Classic Rally Games

Post by fouldsc » Sat Feb 13, 2016 2:04 pm

Big run looks good on the arcade, will boot up Coinops later for a session for twelve.
Q Rac Rally on DOS also looks interesting, deffo got four games to try out - thanks guys.

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paranoid marvin
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Re: 3d Sprite Classic Rally Games

Post by paranoid marvin » Sat Feb 13, 2016 3:38 pm

Neo Drift Out on the ~Neo Geo is the first that springs to mind - and Nightmare Rally really is awful!
Mr Flibble says...
"Game over , boys!"

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Treguard
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Re: 3d Sprite Classic Rally Games

Post by Treguard » Sun Feb 14, 2016 1:13 pm

There's Drivin' Force on the Amiga and ST, that uses the same style as Power Drift. In terms of rally games, there's Rally Driver on the Amstrad, but I wouldn't play it unless you enjoy driving down badly rendered roads while it sounds like you're being attacked by the BBC final score vidiprinter.

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fouldsc
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Re: 3d Sprite Classic Rally Games

Post by fouldsc » Sun Feb 14, 2016 4:56 pm

Don't know what it is with power drift and therefore drivin force make me feel sick !
That Amstrad game is errr bad, the road rendering was overly ambitious

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joefish
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Re: 3d Sprite Classic Rally Games

Post by joefish » Mon Feb 15, 2016 12:28 pm

Using scaling sprites for the road itself looks pretty bad. Power Drift is a fun game, and it has some crazy tracks which probably couldn't have been drawn any other way at the time, but the ST couldn't cope with it and the Amiga version is barely playable too. The same applies to Drivin' Force - the frame rate of the ST version is dreadful and even though the Amiga original has a decent frame rate, the draw distance is pretty poor. It's also very jarring seeing the low resolution of the enlarged road section under the high resolution player sprite.

In the arcade, SEGA's Out Runners and Rad Mobile had more conventional racing gameplay but used this technique to draw the road. They no longer needed to be able to show the entire 3D course so could assign more sprites to make up the road ahead, but they still looked very rough and there are lots of places where there are clearly no 'environmental' graphics - the road is just a surreal chain of graphical 'beads' floating in space.

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