3d Sprite Classic Rally Games
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3d Sprite Classic Rally Games
Spent last night playing Outrun and got to wondering.
In this old style sprite rendering racing games were any classic rally games made ?
My (old) memory is drawing a blank beyond the obvious buggy boy and power drift, are there any good arcade/computer/console examples ?
In this old style sprite rendering racing games were any classic rally games made ?
My (old) memory is drawing a blank beyond the obvious buggy boy and power drift, are there any good arcade/computer/console examples ?
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Leicestershire Retro Gaming Club
Leicestershire Retro Gaming Club
- Negative Creep
- Posts: 3842
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Re: 3d Sprite Classic Rally Games
Classic as in high quality or classic as in older cars? Either way, the only one that immediately springs to mind is Big Run on the SNES, which was neither

Re: 3d Sprite Classic Rally Games
First one that springs to mind is Gremlin's Toyota Celica GT Rally on the Atari ST (and others)
https://www.youtube.com/watch?v=vI3Vbmqnu2E

And also Nightmare Rally on the Spectrum by Ocean:
https://www.youtube.com/watch?v=ebZwmOFhPi4

https://www.youtube.com/watch?v=vI3Vbmqnu2E

And also Nightmare Rally on the Spectrum by Ocean:
https://www.youtube.com/watch?v=ebZwmOFhPi4

- Sephiroth81
- Posts: 4594
- Joined: Sat Jan 11, 2014 7:35 am
Re: 3d Sprite Classic Rally Games
What is it about the Spectrum and the colour yellow?
Re: 3d Sprite Classic Rally Games
Classic as in old and gold 
Toyota Celica Rally looks interesting as does Big Run
Also found Lombard RAC on the Amiga
Odd no arcade games are appearing.

Toyota Celica Rally looks interesting as does Big Run
Also found Lombard RAC on the Amiga
Odd no arcade games are appearing.
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Leicestershire Retro Gaming Club
Leicestershire Retro Gaming Club
Re: 3d Sprite Classic Rally Games
It's just one of its many fine attributes...?
- outdated_gamer
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Re: 3d Sprite Classic Rally Games
Big Run was an arcade game originally, came out on quite a few systems.fouldsc wrote:Classic as in old and gold
Toyota Celica Rally looks interesting as does Big Run
Also found Lombard RAC on the Amiga
Odd no arcade games are appearing.
Re: 3d Sprite Classic Rally Games
Big run looks good on the arcade, will boot up Coinops later for a session for twelve.
Q Rac Rally on DOS also looks interesting, deffo got four games to try out - thanks guys.
Q Rac Rally on DOS also looks interesting, deffo got four games to try out - thanks guys.
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Leicestershire Retro Gaming Club
Leicestershire Retro Gaming Club
- paranoid marvin
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Re: 3d Sprite Classic Rally Games
Neo Drift Out on the ~Neo Geo is the first that springs to mind - and Nightmare Rally really is awful!
Mr Flibble says...
"Game over , boys!"
"Game over , boys!"
Re: 3d Sprite Classic Rally Games
There's Drivin' Force on the Amiga and ST, that uses the same style as Power Drift. In terms of rally games, there's Rally Driver on the Amstrad, but I wouldn't play it unless you enjoy driving down badly rendered roads while it sounds like you're being attacked by the BBC final score vidiprinter.
Re: 3d Sprite Classic Rally Games
Don't know what it is with power drift and therefore drivin force make me feel sick !
That Amstrad game is errr bad, the road rendering was overly ambitious
That Amstrad game is errr bad, the road rendering was overly ambitious
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Leicestershire Retro Gaming Club
Leicestershire Retro Gaming Club
Re: 3d Sprite Classic Rally Games
Using scaling sprites for the road itself looks pretty bad. Power Drift is a fun game, and it has some crazy tracks which probably couldn't have been drawn any other way at the time, but the ST couldn't cope with it and the Amiga version is barely playable too. The same applies to Drivin' Force - the frame rate of the ST version is dreadful and even though the Amiga original has a decent frame rate, the draw distance is pretty poor. It's also very jarring seeing the low resolution of the enlarged road section under the high resolution player sprite.
In the arcade, SEGA's Out Runners and Rad Mobile had more conventional racing gameplay but used this technique to draw the road. They no longer needed to be able to show the entire 3D course so could assign more sprites to make up the road ahead, but they still looked very rough and there are lots of places where there are clearly no 'environmental' graphics - the road is just a surreal chain of graphical 'beads' floating in space.
In the arcade, SEGA's Out Runners and Rad Mobile had more conventional racing gameplay but used this technique to draw the road. They no longer needed to be able to show the entire 3D course so could assign more sprites to make up the road ahead, but they still looked very rough and there are lots of places where there are clearly no 'environmental' graphics - the road is just a surreal chain of graphical 'beads' floating in space.
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