Crunchy wrote:Here's the simple answer coming from my very own personal viewpoint:
"Because the stuff being produced does not appeal to me"
That's a valid point as long as you're actually keeping up with what's being released to be sure that's the case - the "to do" lists for Oldschool Gaming
list over 300 games we haven't had time review (and that's just the "edited highlights" that i felt were worth further consideration, not everything released) yet so there's quite a bit out there...
Crunchy wrote:Scrolling shooters on the C64 when there's already a glut of such games on the C64.
So what about all the games for the C64 that aren't
scrolling shoot 'em ups, titles like Joe Gunn
? Or the Metal Warrior
series that people mistake for run and gun games but are much deeper because they have a back story to tell, or BOFH - Servers Under Siege
which is essentially a top view version of an FPS...? Even Turrican 3
isn't a straight scrolling shooter and that
one was "signed off" by Manfred Trenz, creator of the original two Turrican
Crunchy wrote:It's always the same old stuff being put out. I know the developers are hobbyists and that it's easier (and less time consuming) putting out another scrolling shmup, but in all honesty I'd rather see a game for the speccy that was along the lines of Everyone's A Wally, or Enigma Force on the C64. Basically anything that isn't in an already saturated genre.
The thing is that these developers, myself included, are writing in their own time so they have
to stick to projects that they themselves are going to enjoy playing
because they're the ones who play a game more than any gamer. Personally, i've never liked Enigma Force
so the odds of me spending six to nine months writing something similar and not enjoying all the alpha testing are hideously low. Scrolling shoot 'em ups on the other hand, i got the C64 in the first place for the scrolling shooters so it follows i'm going to enjoy writing them...
Crunchy wrote:The games you make have to have relevance now if you want to move outside of the very small niche of people that already enjoys these games. That means you have to look at what was available back then that hardly gets a mention today.
But the games being produced at the moment have more relevance at a general level than the kind of titles you're suggesting, after all the platformers and scrolling shooters are the genres that the majority of people remember
rather than titles like Enigma Force
or the Wally Week games - gamers gravitated (and to a degree still gravitate) towards the platform that had the kind of games they wanted to play.