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Re: Eight bit animation simulation for Retro Gamer Magazine

Posted: Thu Dec 18, 2014 3:34 am
by markopoloman
I am totally confused by this thread! Scaleback - what are you actually on about in the first post? Maybe it would be good to have an image or link to something.

You said: How many pages of code would the graphics and animation have taken to do on this? - Do what? You seem to be throwing a few completely mad threads around at the mo... maybe you need to think a little before posting or starting another new thread and ask 'does any of this make any sense to anyone else on this little planet?'.

Re: Eight bit animation simulation for Retro Gamer Magazine

Posted: Thu Dec 18, 2014 3:56 am
by SCALEBACK
markopoloman wrote:I am totally confused by this thread! Scaleback - what are you actually on about in the first post? Maybe it would be good to have an image or link to something.

You said: How many pages of code would the graphics and animation have taken to do on this? - Do what?
Sorry. Sorry. My fault (I wasn;t trolling). But this is what I meant about how many pages of code would it have taken
https://www.youtube.com/watch?v=lP3T8UWJsFI
Alright, it isn't a perfect simulation but it was the best I could do as it's supposed to be a simulation of Sinclair ZX81/Spectrum graphics and animation.
I didn't use a proper Sinclair computer, I used some modern photo/image editing software to get it as accurate as I could but I had to add music as the software I use doesn't have the option of adding Spectrum style sound effects.
As for the animation itself, I wouldn't have known where to start and I don't have the knowledge or have the required hardware.

Re: Eight bit animation simulation for Retro Gamer Magazine

Posted: Thu Dec 18, 2014 7:47 am
by Antiriad2097
7

Re: Eight bit animation simulation for Retro Gamer Magazine

Posted: Thu Dec 18, 2014 8:45 am
by koopa42
Antiriad2097 wrote:7
7

Re: Eight bit animation simulation for Retro Gamer Magazine

Posted: Thu Dec 18, 2014 9:10 am
by r0jaws
Budgie Gloss olive banana hedgefund.

Re: Eight bit animation simulation for Retro Gamer Magazine

Posted: Thu Dec 18, 2014 9:21 am
by Liamh1982
Yellow matter custard dripping from a dead dog's eye.

Re: Eight bit animation simulation for Retro Gamer Magazine

Posted: Thu Dec 18, 2014 10:55 am
by koopa42
Can dogs look up?

Re: Eight bit animation simulation for Retro Gamer Magazine

Posted: Thu Dec 18, 2014 12:23 pm
by Antiriad2097
No, they have trouble using the keyboard to access wikipedia. Maybe if they had a special one designed for paws?

Re: Eight bit animation simulation for Retro Gamer Magazine

Posted: Thu Dec 18, 2014 2:13 pm
by gman72
with regards to the original post i'm going to hazard a guess at 1 page of code.

Re: Eight bit animation simulation for Retro Gamer Magazine

Posted: Thu Dec 18, 2014 4:44 pm
by Mancman
gman72 wrote:with regards to the original post i'm going to hazard a guess at 1 page of code.
Ok, but how big is the page?

Re: Eight bit animation simulation for Retro Gamer Magazine

Posted: Thu Dec 18, 2014 5:17 pm
by koopa42
A2?

Re: Eight bit animation simulation for Retro Gamer Magazine

Posted: Thu Dec 18, 2014 5:41 pm
by Mancman
koopa42 wrote:A2?
Ah, now it makes sense. I was thinking A4.

Re: Eight bit animation simulation for Retro Gamer Magazine

Posted: Thu Dec 18, 2014 6:12 pm
by Liamh1982
Post-It note sized.

Re: Eight bit animation simulation for Retro Gamer Magazine

Posted: Thu Dec 18, 2014 6:23 pm
by koopa42
Landscape?

Re: Eight bit animation simulation for Retro Gamer Magazine

Posted: Thu Dec 18, 2014 6:44 pm
by ReplayRetro
How big is the font?