Eight bit animation simulation for Retro Gamer Magazine
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- markopoloman
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Re: Eight bit animation simulation for Retro Gamer Magazine
I am totally confused by this thread! Scaleback - what are you actually on about in the first post? Maybe it would be good to have an image or link to something.
You said: How many pages of code would the graphics and animation have taken to do on this? - Do what? You seem to be throwing a few completely mad threads around at the mo... maybe you need to think a little before posting or starting another new thread and ask 'does any of this make any sense to anyone else on this little planet?'.
You said: How many pages of code would the graphics and animation have taken to do on this? - Do what? You seem to be throwing a few completely mad threads around at the mo... maybe you need to think a little before posting or starting another new thread and ask 'does any of this make any sense to anyone else on this little planet?'.
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Re: Eight bit animation simulation for Retro Gamer Magazine
Sorry. Sorry. My fault (I wasn;t trolling). But this is what I meant about how many pages of code would it have takenmarkopoloman wrote:I am totally confused by this thread! Scaleback - what are you actually on about in the first post? Maybe it would be good to have an image or link to something.
You said: How many pages of code would the graphics and animation have taken to do on this? - Do what?
https://www.youtube.com/watch?v=lP3T8UWJsFI
Alright, it isn't a perfect simulation but it was the best I could do as it's supposed to be a simulation of Sinclair ZX81/Spectrum graphics and animation.
I didn't use a proper Sinclair computer, I used some modern photo/image editing software to get it as accurate as I could but I had to add music as the software I use doesn't have the option of adding Spectrum style sound effects.
As for the animation itself, I wouldn't have known where to start and I don't have the knowledge or have the required hardware.
- Antiriad2097
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Re: Eight bit animation simulation for Retro Gamer Magazine
7
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Retrocanteen, home of the unfairly banned
Retrocanteen, home of the unfairly banned
Tom_Baker wrote:I just finished watching a film about Stockholm syndrome. It started out terrible but by the end I really liked it.
Re: Eight bit animation simulation for Retro Gamer Magazine
7Antiriad2097 wrote:7
Re: Eight bit animation simulation for Retro Gamer Magazine
Budgie Gloss olive banana hedgefund.
Re: Eight bit animation simulation for Retro Gamer Magazine
Yellow matter custard dripping from a dead dog's eye.
Re: Eight bit animation simulation for Retro Gamer Magazine
Can dogs look up?
- Antiriad2097
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Re: Eight bit animation simulation for Retro Gamer Magazine
No, they have trouble using the keyboard to access wikipedia. Maybe if they had a special one designed for paws?
The Retro League - Where skill isn't an obstacle
Retrocanteen, home of the unfairly banned
Retrocanteen, home of the unfairly banned
Tom_Baker wrote:I just finished watching a film about Stockholm syndrome. It started out terrible but by the end I really liked it.
Re: Eight bit animation simulation for Retro Gamer Magazine
with regards to the original post i'm going to hazard a guess at 1 page of code.
“To gain your own voice, you have to forget about having it heard.” —Allen Ginsberg, WD
Re: Eight bit animation simulation for Retro Gamer Magazine
Ok, but how big is the page?gman72 wrote:with regards to the original post i'm going to hazard a guess at 1 page of code.
Re: Eight bit animation simulation for Retro Gamer Magazine
Ah, now it makes sense. I was thinking A4.koopa42 wrote:A2?
- ReplayRetro
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Re: Eight bit animation simulation for Retro Gamer Magazine
How big is the font?
Visit www.youtube.com/replayretro . why? well erm, cos it would be awfully friendly of you to take a look i guess, you don't have to though, nobody will make you *sob sob*
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