Feature on Virtual Reality efforts?

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Whazeboo
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Feature on Virtual Reality efforts?

Post by Whazeboo » Wed Aug 10, 2016 4:22 pm

With Virtual Reality finally becoming affordable to consumers by way of Oculus Rift and HTC Vive, wouldn't it be a good idea to look at VR efforts in the past 25+ years in cinema, games and hardware?

My only experience with VR was in 1994 playing Dactyl Nightmare (https://www.youtube.com/watch?v=L60wgPuuDpE) in the arcades. It was a crude 3D 'shoot 'em up' apparently powered by an Amiga 3000. I had to queue up for 1.5 hours, pay 7 Euros, had to wear a helmet that felt like a brick and played it for the whole three minutes.
Nevertheless it made an everlasting impression on me and I was convinced VR would soon become available for the masses - just didn't expect to wait 22 years for it. ;)

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jdanddiet
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Re: Feature on Virtual Reality efforts?

Post by jdanddiet » Wed Aug 10, 2016 7:47 pm

I've given this a little thought as I have a few contacts. Maybe someone else is working on it too.
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joefish
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Re: Feature on Virtual Reality efforts?

Post by joefish » Thu Aug 11, 2016 11:19 am

I tried that Dactyl game recently at a show, and it was terrible. You were supposed to move around a virtual 'room', except you couldn't turn around completely because of the mass of cables running up to the back of the headset.

Back when they were set up in the basement of the Trocadero, I remember playing a space shoot-em-up game that you sat down to play, and it put you in a bubble-cockpit spaceship. The resolution was terrible, but you could look all around. I don't remember the name but I have seen reference to something called Battlesphere. It might be related to the Jaguar game of the same name, but only loosely.

shinymcshine
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Re: Feature on Virtual Reality efforts?

Post by shinymcshine » Fri Aug 12, 2016 1:33 pm

My VR experience was with "Flying Aces", a biplane themed dogfighting game which I played around 1994 at an arcade near Clarence Pier, Southsea. Totally confusing, obtuse controls, and I must have played it for less that 5 mins, and it cost something like £5.

Didn't endear me VR and I'm still a bit dubios of its merits TBH.

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oldtimer
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Re: Feature on Virtual Reality efforts?

Post by oldtimer » Mon Oct 03, 2016 5:35 pm

I have a VR headset called Virtual reality world 3 by toy quest designed in los angeles its a sort of fighting game but very primitive , quite a few years old and quite heavy too .
ATARI....There can be only one !!!!!!!

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driver695
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Re: Feature on Virtual Reality efforts?

Post by driver695 » Mon Aug 07, 2017 4:14 pm

I'd like to see more on retro VR.
Found this site the other week:
http://www.retro-vr.co.uk/test/index.html

With cardboard, etc I'd lov to see some simple early games get the VR treatment:
VR 3D Monster Maze?

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