CD32 Feature

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BubbleMan
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CD32 Feature

Post by BubbleMan » Fri Aug 22, 2014 8:00 am

Amiga CD32 feature with special mention to developers that could be bothered to add content to the games rather than just port them across. :arrow:

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oldtimer
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Re: CD32 Feature

Post by oldtimer » Sun Aug 24, 2014 5:02 am

i never really got into the CD32 stuff, i did have a couple of machines but i think i traded one with shinobi a couple of years ago with the games,
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clarance
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Re: CD32 Feature

Post by clarance » Sun Aug 24, 2014 2:18 pm

BubbleMan wrote:Amiga CD32 feature with special mention to developers that could be bothered to add content to the games rather than just port them across. :arrow:
Were there any games with added content though? Apart from an upgraded audio track or a nice animated intro, I cant think of anything that was ported from the Amiga that had any meaningful added content. And there were very few exclusives, maybe a handful?
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Megamixer
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Re: CD32 Feature

Post by Megamixer » Sun Aug 24, 2014 4:08 pm

I briefly had one but didn't use it much. Couldn't get over how huge the PSU brick was!

Would like to read up on the hardware conception and how such an awful CD drive was used in the final product.
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woody.cool
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Re: CD32 Feature

Post by woody.cool » Tue Aug 26, 2014 4:03 pm

Megamixer wrote:Would like to read up on the hardware conception and how such an awful CD drive was used in the final product.
The "double speed" CD drive was pants - I'm sure other CD-based consoles had faster drives !!!!
Despite this, I liked the idea of the CD32, until I realised most of the games were A500 versions ported to CD (yeah, a lot of developers couldn't even be bothered to make AGA versions, just patching the OCS/ECS versions to work on the Kickstart 3.1/2MB CHIP RAM/AGA combo)

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Re: CD32 Feature

Post by AceGrace » Wed Aug 27, 2014 5:40 am

Nope. Double speed drives were standard at that point.

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Matt_B
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Re: CD32 Feature

Post by Matt_B » Wed Aug 27, 2014 9:59 am

AceGrace wrote:Nope. Double speed drives were standard at that point.
For consoles, certainly. The Saturn and PlayStation certainly have double speed drives, and I'd be surprised if any of the less popular machines of the time had better ones.

You could get some much faster PC ones, but you'd be paying the price of a console for the drive alone.

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woody.cool
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Re: CD32 Feature

Post by woody.cool » Wed Aug 27, 2014 1:26 pm

AceGrace wrote:Nope. Double speed drives were standard at that point.
Really? OK! DIdn't realise that.

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TwoHeadedBoy
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Re: CD32 Feature

Post by TwoHeadedBoy » Sat Sep 27, 2014 10:09 am

The CD32 version of Skeleton Krew had LESS content than the Mega Drive version - it had a somewhat hip-hop-ish soundtrack, but this was at the expense of the extra (gigantic) last boss that the Mega Drive version has.
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David
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Re: CD32 Feature

Post by David » Fri Jan 16, 2015 9:54 am

Would love a cd32 feature!!!

Man Utd premier league champions on cd32 was the greatest football game ever

Striker on cd32 is the WORST game ever

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rocky1980
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Re: CD32 Feature

Post by rocky1980 » Sat Jan 17, 2015 10:18 am

if they do a CD32 feature then you need to talk about the MPEG module, SX1/2, and other stuff like that
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David
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Re: CD32 Feature

Post by David » Sat Jan 17, 2015 11:42 am

I absolutely loved my cd32 back in the day. Convinced about 4 of my mates to get them for Xmas too.

sidney
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Re: CD32 Feature

Post by sidney » Wed Jul 29, 2015 9:31 am

Another interesting Commodore machine that is lurking just outside the mainstream. I use mine often, maybe in 1993 they were limited gameswise and also costly but in 2015 you can play practically all of the Amiga catalog on it and they are relatively cheap, I wouldn't be without my CD32!

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Seadog74
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Re: CD32 Feature

Post by Seadog74 » Tue Oct 13, 2015 10:21 am

Yep, would love an in depth look at the machine. Would be great if they could cover EVERY game as I am still missing a couple....

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