Things Games Developers Should Avoid

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OriginalJax
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Post by OriginalJax » Fri Jul 25, 2008 8:26 am

Devious wrote:Wow :shock: O-Jax you're certainly not lazy. You're totally correct. I was too lazy to reply to such an obviously erroneous post though.
Yeah, see!?
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Fightersmegamix
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Post by Fightersmegamix » Fri Jul 25, 2008 8:45 am

Games that dont read your game save before loading. I had this with suikoden v and dragon blaze recently on PS2:

Choose language

English
Spanish
French
German
Italian

Choose display mode

60 Hz
50 Hz

60Hz test for 5 seconds

display ok

60 Hz
50 Hz

60 Hz - adjust screen

New Game
Continue

Even though I've saved the game settings I have to go through the rigamorole every time - just look at the memory card and load the save :evil:

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GarryG
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Post by GarryG » Fri Jul 25, 2008 11:53 am

Falling asleep at their console...

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Devious
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Post by Devious » Tue Aug 05, 2008 4:14 pm

Driving games should always allow the driver to look to the right and to the left. I like to look before I pull into the street or intersection. Automatic or manual turn signals should be standard. :idea:

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Devious
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Post by Devious » Tue Aug 05, 2008 4:17 pm

Fightersmegamix wrote:Games that dont read your game save before loading. [...]:evil:
I feel your pain.

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OldSkoolCoolFool
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Post by OldSkoolCoolFool » Fri Aug 08, 2008 6:47 pm

Underwater levels are never a good idea. Ladders are crap too, i HATE climbing ladders in platformers, shooters, whatever... Just keep ladders and water out of my games please! :x
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James Bond
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Post by James Bond » Fri Aug 08, 2008 8:11 pm

Come on lads, imagine the first Sonic game without the Labyrinth Zone :shock:


Speaking of Sonic, yeah this is for you SEGA! nobody likes the shitty homing attacks in the newer Sonic games, whenever I attempt it, I always end up falling to my death.
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RetroKingSimon
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Post by RetroKingSimon » Sat Aug 09, 2008 4:17 am

James Bond wrote:Come on lads, imagine the first Sonic game without the Labyrinth Zone :shock:


Speaking of Sonic, yeah this is for you SEGA! nobody likes the shitty homing attacks in the newer Sonic games, whenever I attempt it, I always end up falling to my death.
Nobody likes the newer Sonic games, for that matter :|

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The Master
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Post by The Master » Sat Aug 09, 2008 4:46 am

Footprints in the butter.
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RetroKingSimon
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Post by RetroKingSimon » Sat Aug 09, 2008 4:48 am

:shock:

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woody.cool
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Post by woody.cool » Sat Aug 09, 2008 4:52 am

Game designers also need to avoid dodgy collision detection, questionable timimng issues and repetitive, predictable computer AI

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Dudley
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Post by Dudley » Sat Aug 09, 2008 4:55 am

James Bond wrote:Come on lads, imagine the first Sonic game without the Labyrinth Zone :shock:
A considerably better first Sonic game? Yes, that's easy enough.
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woody.cool
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Post by woody.cool » Sat Aug 09, 2008 5:05 am

Frank Chickens wrote:Fake endings. You play a game for hours until 'completion' only to be told that to see the proper ending it must be completed on the next difficulty level, grr! :evil:
Street Fighter II on a difficulty level lower than 4 does exactly this!

On level 4 or less, you just get a screen saying CAPCOM! Thanks for playing! Now try a harder difficulty level.

But on higher difficulties, you get a character ending.

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sleeper77
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Post by sleeper77 » Sat Aug 09, 2008 5:32 am

AI cheating...when the AI can do moves that are absolutely impossible for a human to carry out.

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woody.cool
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Post by woody.cool » Sat Aug 09, 2008 7:56 am

sleeper77 wrote:AI cheating...when the AI can do moves that are absolutely impossible for a human to carry out.
Yeah! I know what you mean.

The other AI cheat I hate, which especially applies to the "Super" versions of SF2 is when the collision detection faulters, magically in the computer's favour. When you and the computer character pull certain moves simultaneously and you know damn well (cos you've done hundreds of times before) that you should come of better ....... but what happens, the computer changes the rule on this occasion, and just damn right cheats.

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