Page 1 of 4

The Founding Fathers

Posted: Wed Apr 02, 2008 8:29 am
by mandelbrot78
Groundbreaking games which had huge influence on modern gaming. Games which started modern genres, introduced game mechanics that are the norm today and so on. Which ones are they and why?

I'm not asking for games like Space Invaders, but for games that are "similar" to modern ones.

Posted: Wed Apr 02, 2008 8:34 am
by The Universal
Well Osamar Wars by SNK was the first game to feature a replenishable health bar rather than instant death, Health bars are a staple of almost all games today.

Posted: Wed Apr 02, 2008 8:35 am
by witchfinder
Dune II - godfather of the RTS (although Herzog Zwei stakes a claim too!)

Warlords - Atari's 4-player expansion of Breakout was probably the first multiplayer party game, and is still great fun today!

Posted: Wed Apr 02, 2008 8:37 am
by The Universal
Phnatasy Star was the first game to introduce the "False boss" concept which is now a staple of RPGs.

Posted: Wed Apr 02, 2008 8:43 am
by mandelbrot78
Yes, that's what I'm talking about.

@The Universal: You mean Ozma Wars, right? I never played it, I'll give it a try.

I'd say The Eidolon is an early example of a FPS, although not quite as we play them today.

Posted: Wed Apr 02, 2008 8:58 am
by Antiriad2097
Night Driver - set the first person perspective digital driving games in motion.

Posted: Wed Apr 02, 2008 9:22 am
by mandelbrot78
Antiriad2097 wrote:Night Driver - set the first person perspective digital driving games in motion.
True, but I'd say Winning Run by Namco is the first modern racer, since it uses hardware accelerated polygons. I remember when playing it in the arcades, my jaw dropped to the floor. :shock:

Posted: Wed Apr 02, 2008 9:34 am
by The Universal
mandelbrot78 wrote:Yes, that's what I'm talking about.

@The Universal: You mean Ozma Wars, right? I never played it, I'll give it a try.

I'd say The Eidolon is an early example of a FPS, although not quite as we play them today.
Yup, and its an awesome if somewhat tough game to boot. Atari's I Robot was the first game to use fully shaded poly's too, very overlooked game, well worth looking up if you get the chance (not a game mechanic I know), but a first none the less.

Posted: Wed Apr 02, 2008 9:40 am
by The Universal
Kung Fu Master was the first side scrolling beat em up, its end of level bosses became the norm, often replicated seldom bettered.


These are coming to me flashes between work, hence no long list.

Posted: Wed Apr 02, 2008 9:58 am
by GarryG
I've mentioned it before, but 'The Ancient Art of War' was probably the first tactical war game with real-time fighting elements.

loads of thing, practically an entire genus followed on from this.




And of course there is 'Another world', the first platform game to use flat polygons for the graphics.

Posted: Wed Apr 02, 2008 10:08 am
by RetroGT.com
Are we considering Donkey Kong to be the first true platformer? There's an argument there for 'Space Panic'...

Posted: Wed Apr 02, 2008 10:12 am
by RetroGT.com
Catacomb 3D as the first FPS?

Posted: Wed Apr 02, 2008 10:13 am
by Rev. Stuart Campbell
RetroGT.com wrote:Are we considering Donkey Kong to be the first true platformer? There's an argument there for 'Space Panic'...
Nah - anything that looks like a platformer but has no jumping is really a maze game and belongs with Pac-Man.

Posted: Wed Apr 02, 2008 10:26 am
by mikeb
I would add:

Seven Cities of Gold (Ozark/EA) - one of the first turn-based 'global conquest' games which greatly inspired Sid Meier, leading to Civilization, Colonization, and probably Pirates to boot ;)

Utopia (Mattel) - First 'God' Game, with Populous being the first 'modern' equivalent.

Star Raiders (Atari) - First ever free-roaming first person game (beating Battlezone by a year or so), and forerunner to Elite & company.

Pheonix (Centuri) - first videogame 'Boss'.

Defender (Williams) - first horizontal scrolling shoot'emup.

Zaxxon (Sega) - first game to feature isometric graphics.

Spy Hunter (Midway) - first driving-game to bolt a gun on the car :)

Joust (Williams) - first game to feature both competitive and co-operative play modes.

I-Robot (Atari) - mentioned before (first shaded polygon graphics) but also first 3D game to feature a controllable 'camera'

Marble Madness (Atari) - First game to feature a proper pre-determined winnable 'ending'.

Moon Patrol (Irem) - first use of 'parallax' scrolling.

Robotron (Williams) - first game to feature twin-joystick 'fire' control. Where would X-Box Live be without it? ;)

Posted: Wed Apr 02, 2008 11:05 am
by GarryG
mikeb wrote:Pheonix (Centuri) - first videogame 'Boss'.
I think the juries still out on whether the 'mother-ship' level was a 'boss' or not!