The Founding Fathers

Discuss and discover all the great games of yesteryear!

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mikeb
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Post by mikeb » Wed Apr 02, 2008 11:12 am

Actually, according to this page here:

http://www.startsurfing.com/encyclopedi ... game).html

it's the 'Golden Dragon' from an early D&D video-game.

Well there you go.

Mickey T
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Post by Mickey T » Wed Apr 02, 2008 2:12 pm

mikeb wrote:Actually, according to this page here:

http://www.startsurfing.com/encyclopedi ... game).html

it's the 'Golden Dragon' from an early D&D video-game.

Well there you go.
Tekhans Palieds predates all in the world of bosses I think. And space Panic most certainly was a platformer.
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RetroKingSimon
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Post by RetroKingSimon » Wed Apr 02, 2008 3:36 pm

I believe Gradius was the first shooter to have power-ups and bosses. :) And it remains a ruling game too :)

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Post by Antiriad2097 » Wed Apr 02, 2008 4:49 pm

I don't know about 'first', but Moon Cresta is certainly an early contender for power ups with its extending ship.
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Post by Mickey T » Wed Apr 02, 2008 5:39 pm

Gradius only claim could be first in selectable power ups, possibly but unlikely, certainly not bosses or power ups.
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stvd
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Post by stvd » Wed Apr 02, 2008 5:43 pm

Football Manager. 8)
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paranoid marvin
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Post by paranoid marvin » Wed Apr 02, 2008 5:44 pm

Combat (2600) was the first game to feature invisible tank pong
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witchfinder
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Post by witchfinder » Wed Apr 02, 2008 6:01 pm

mikeb wrote: Robotron (Williams) - first game to feature twin-joystick 'fire' control. Where would X-Box Live be without it? ;)
Hmm, that one crossed my mind too... :)

How about Microprose Soccer - first football game to feature weather effects and the ability to curve shots? Both of which are staples of modern footie games.

Also, wasn't Galaga the first game to feature power ups, when you got your captured ship back?
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paranoid marvin
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Post by paranoid marvin » Wed Apr 02, 2008 6:03 pm

Emlyn Hughes Football - the first game where the 'keeper could actually catch or pick up the football , rather than just 'nudge' it. It had some spiffing animation , especially on the Speccy
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Rev. Stuart Campbell
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Post by Rev. Stuart Campbell » Wed Apr 02, 2008 7:04 pm

Mickey T wrote: Tekhans Palieds predates all in the world of bosses I think. And space Panic most certainly was a platformer.
No it wasn't. We've had this before.

Heck of a creative spelling of "Pleiads", btw.

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sscott
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Post by sscott » Wed Apr 02, 2008 7:06 pm

Computer Space - first game to suck!
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C=Style
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Post by C=Style » Wed Apr 02, 2008 7:09 pm

Sega's 'Virtua' series practically carved out the way forward for arcade polygon gaming, certainly they invented the 3D fighter, and were the first company to introduce different camera angles in games, pioneered by Virtua Racing.
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The Master
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Post by The Master » Wed Apr 02, 2008 7:29 pm

Pac-Man was the first game where you had to eat stuff rather than blow it up?

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Xesh
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Post by Xesh » Wed Apr 02, 2008 7:43 pm

I can't believe that no one's mentioned Populous yet. While it may not be the first 'god' game it is one of the most popular. :)

I believe that it was also one of the first games to feature non-linear level progression. In other words, depending upon how well the player fared, you could jump several levels instead of going to the next one.

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Post by Mickey T » Wed Apr 02, 2008 8:52 pm

Rev. Stuart Campbell wrote:
Mickey T wrote: Tekhans Palieds predates all in the world of bosses I think. And space Panic most certainly was a platformer.
No it wasn't. We've had this before.

Heck of a creative spelling of "Pleiads", btw.
Sorry about that, I was going to put a vague description of a game named after a star system, then remembered the name and looked the spelling up in the Frogger II: Threeedeep dictionary ;)
Last edited by Mickey T on Wed Apr 02, 2008 8:54 pm, edited 1 time in total.
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