from arcade to home best music

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jabbawokkie2
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from arcade to home best music

Post by jabbawokkie2 » Tue Aug 14, 2007 5:00 pm

just been playing bub bob on c64 as my mame is not working at moment but for me this has to have the best near arcade perfect sound for a game conversion.
any others

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TMR
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Post by TMR » Tue Aug 14, 2007 5:42 pm

Commando on the C64, the music is better than the arcade version. =-)

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Antiriad2097
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Post by Antiriad2097 » Tue Aug 14, 2007 6:01 pm

What he said :roll:

Also Ghouls n Ghosts on C64 - that has an incredible score.
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paranoid marvin
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Post by paranoid marvin » Tue Aug 14, 2007 6:33 pm

Combat School has one of the best menu screen tunes ever

Also Mikie
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Sabreman
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Post by Sabreman » Tue Aug 14, 2007 6:42 pm

Comma-

oh...

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paranoid marvin
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Post by paranoid marvin » Tue Aug 14, 2007 6:44 pm

Sabreman wrote:Command

oh...
corrected for comedic effect
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Emperor Fossil
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Post by Emperor Fossil » Tue Aug 14, 2007 8:42 pm

Salamander on c64 had a good version of the arcade music.

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markopoloman
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Post by markopoloman » Tue Aug 14, 2007 9:17 pm

Gyruss on the C64 had a great tune!

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Spector
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Post by Spector » Wed Aug 15, 2007 2:52 am

Not C64 but Gradius on PC Engine hucard has a better version of the music than the arcade without question.

And the worst? Tapper on the Spectrum. You'll think your copy is bugged :lol:

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Sega2006
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Post by Sega2006 » Wed Aug 15, 2007 3:07 pm

I like the Outrun music on the Saturn version, but then this was infact a perfect port anyway. STCC's musice was pretty cool, even if others didnt like the game so much

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roberthazelby
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Post by roberthazelby » Wed Aug 15, 2007 4:38 pm

Sega2006 wrote:I like the Outrun music on the Saturn version, but then this was infact a perfect port anyway.
*laughs* Someone had simply sat down and recorded the audio from the arcade machine onto CD. Not really that tricky ;)

I do agree with you about it being a perfect port. I'm sure it uses some, if not all of the arcade's ROM code (plus extra code, obviously, for the Saturn's stuff) as it even features the same glitches.
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woody.cool
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Post by woody.cool » Wed Aug 15, 2007 4:40 pm

Street Fighter II on either SNES or Megadrive - both versions sound different but they sound so damn good in their own way - the MD version's music sounded much closer to the arcade but something about that odd sounding effect on the SNES version's music makes it sound so deliciously good.

Super Hang-On on the Amiga also sounds so bloody good it's unbelievable - I've always been a fan of the Amiga and it's sound capabilities.

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roberthazelby
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Post by roberthazelby » Wed Aug 15, 2007 4:47 pm

woody.cool wrote:Super Hang-On on the Amiga also sounds so bloody good it's unbelievable - I've always been a fan of the Amiga and it's sound capabilities.
Ah, now that was blummin' lovely!

Just a shame that the turbo used one of the 3 channels that were being used for the ingame music (the 4th channel was already being used for the standard engine sound).
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paranoid marvin
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Post by paranoid marvin » Wed Aug 15, 2007 4:48 pm

roberthazelby wrote:
woody.cool wrote:Super Hang-On on the Amiga also sounds so bloody good it's unbelievable - I've always been a fan of the Amiga and it's sound capabilities.
Ah, now that was blummin' lovely!

Just a shame that the turbo used one of the 3 channels that were being used for the ingame music (the 4th channel was already being used for the standard engine sound).
I always preferred the ST music on this game

Some great tunes, Winning Run being my fav
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Antiriad2097
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Post by Antiriad2097 » Wed Aug 15, 2007 6:02 pm

Super Hang On was surprisingly good for an ST game of the time. Sound was the one area that was often a letdown on the ST but that one held up well.
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