Dizzy

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Dizzy was better on...

The CPC
20
44%
The ST
25
56%
 
Total votes: 45

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Emperor Fossil
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Post by Emperor Fossil » Fri Nov 02, 2007 1:35 am

oswald wrote:you are right there. thus the yuv space is indeed part of the pal/ntsc signal definition, moreover the rgb and yuv space are not 'compatible', however c64 using yuv to generate its color, does not explain why this machine does have less saturated/less bright colors, as most 8bits do use yuv aswell.
Yeah, originally I kind of wondered if something had been lost somehow during pepto's conversion from YUV to RGB, but on second thoughts I guess it's only natural that a strictly normalised palette should look significantly less vibrant than the usual brightness/contrast/saturation-tweaked image we're used to seeing on our TV screens. After all, even a normal TV/video picture with all settings normalised tends to look a bit too dull for most people's liking, and although I doubt many c64 users had the saturation actually maxed out (surely only senior citizens do that!), it's clear that even just a little bit of extra saturation along with bumping up the contrast and brightness a touch can make a big difference.

But unless I'm mistaken, the speccy palette is much more straightforward because it's actually generated, at least initially, in terms of an RGB colourspace -- with 3 bits (1 bit per R, G, and B), plus a 4th bit to specify half/full brightness. What happens to it when converted into a video signal, I don't know. To be honest, it's all a bit beyond me. ;)
RocketRanger wrote:Why won't you people let this thread..JUST... DIE?
Maybe we need a Zombie Dizzy? hmmm....

oswald
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Post by oswald » Sat Nov 03, 2007 4:41 am

RocketRanger wrote:Why won't you people let this thread..JUST... DIE?
excuse me, anyone forces you to read it?

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martin_lovick
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Post by martin_lovick » Sat Nov 03, 2007 5:40 am

ST

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woody.cool
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Post by woody.cool » Sat Nov 03, 2007 5:43 am

This is a completely unfair comparison!

You're comparing an 8-bit conversion to a 16-bit conversion - that's like comparing a Ford Escort to a Ferrari :lol:

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TMR
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Post by TMR » Sat Nov 03, 2007 6:43 am

woody.cool wrote:This is a completely unfair comparison!

You're comparing an 8-bit conversion to a 16-bit conversion - that's like comparing a Ford Escort to a Ferrari :lol:
There are a lot of circumstances where the Escort fares better... i watch Top Gear, i know these things! =-)

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Post by oswald » Sat Nov 03, 2007 11:33 am

Emperor Fossil wrote: But unless I'm mistaken, the speccy palette is much more straightforward because it's actually generated, at least initially, in terms of an RGB colourspace -- with 3 bits (1 bit per R, G, and B), plus a 4th bit to specify half/full brightness.
the c64's first 8 color is the _same_hue_, except for the sat/cont etc. I think this is done because it seemed like a trivial thing to do for computerists. to have 1 bit / component for rgb then via 2's numbers 8 color emerges automagically, which covers the rgb space roughly...

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Ritchardo mkII
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Post by Ritchardo mkII » Sat Nov 03, 2007 4:11 pm

3D Stunt Rider is better than Dizzy.

Irrelevant? So is your face.

It was designed by Sir Alan himself though and he's better than all of you so stick that in your crack pipe Tramiel.

Sugar Rocks. Which sounds almost like Sigur Ros and they're the biggest things to come out of Iceland since Kerry McFadden's rack.


Oh and the reason Dizzy is green around the edges is that he's gone off a bit after cracking his shell when doing one of those complicated somersault things - the Amstrad version has gone for more realism because we were all grown up and able to cope with the reality of egg mortality.

I pwn you all.

Except Sir Alan.
Am I Not online? Try: www.cpczone.net

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TMR
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Post by TMR » Sat Nov 03, 2007 4:17 pm

Ritchardo mkII wrote:3D Stunt Rider is better than Dizzy.

Irrelevant? So is your face.

It was designed by Sir Alan himself though and he's better than all of you so stick that in your crack pipe Tramiel.

Sugar Rocks. Which sounds almost like Sigur Ros and they're the biggest things to come out of Iceland since Kerry McFadden's rack.


Oh and the reason Dizzy is green around the edges is that he's gone off a bit after cracking his shell when doing one of those complicated somersault things - the Amstrad version has gone for more realism because we were all grown up and able to cope with the reality of egg mortality.

I pwn you all.

Except Sir Alan.
That's the problem with Amstrad owners, sanity doesn't seem to be very high on the list of requirements. [Smiles sweetly =-]

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SpecChum81
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Post by SpecChum81 » Wed Nov 07, 2007 5:09 am

I really did prefer Dizzy on the Speccy

And you're right, I do do get rather exciteble
Press Play On Tape

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zerocool
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Post by zerocool » Thu Nov 08, 2007 10:06 am

Naitch wrote:I really did prefer Dizzy on the Speccy

And you're right, I do do get rather exciteble
It's what your used to... both versions were good though. The Speccy from a hardware perspective wasn't the best of the bunch... but people can’t deny; most Speccy games were carefully crafted and on the whole truly Herculean efforts.

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Post by oswald » Sat Nov 10, 2007 5:43 pm

zerocool wrote:but people can’t deny; most Speccy games were carefully crafted and on the whole truly Herculean efforts.
nothing extraordinary speccy specific in that sentence, could be said for atari, cpc, just about anything.

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