Seriously, the Amstrad would be a lot better for just keeping things simple. Bright green is not a colour you use to shade a white object. Cyan you might get away with, but not green.
I disagree strongly, the CPC version was done first. They couldn't replicate the shading on the Speccy, and all you speccy users go "oh yes, its better without that obviously". I have no doubt that if the shading had been ADDED to the speccy version you would be sitting there going "oh yes, he's much better with shading".
I personally like the shading, it is exactly how Dizzy was supposed to look and made him stand out as a non-flat character in a cartoon world.
The colour clash is the worst thing on the Spectrum version, we are told to "Just live with it" by speccy users, yet you don't ignore the limitations of other machines. Normally I agree (I did a comparison of Operation Wolf expecting the CPC version to be better, but in the end decided I like the Spectrum version just that bit more)
But in the case of Dizzy, the game plays exactly the same - but Dizzy never changes colour on the CPC version and is always clearly visible. So for anybody looking at the game for the first time, they probably won't ask "Why is the background showing through my egg man?".
Dizzy is a nicely shaded sprite on the CPC, the green tint actually works well. Yet you all say its a terrible version just because it isn't the spectrum version. Stop looking at the screenshots and go play it, they are virtually identical.
This is the last I have to say on the matter.
I bid you a fine day sirs.