Graphics Or Game-play?
Moderators: mknott, NickThorpe, lcarlson, Darran@Retro Gamer, MMohammed
Graphics Or Game-play?
Not an unfair question, as I get the general opinion that a lot of people judge machines by the quality of their graphics!
I think it is obvious that good games are totally dependant on good game-play, so system with lesser graphics capabilities are not necessarily inferior to those with better capabilities, based on graphics alone!
I think it is obvious that good games are totally dependant on good game-play, so system with lesser graphics capabilities are not necessarily inferior to those with better capabilities, based on graphics alone!
A more powerful system isn't just graphics though.
You're asking an obvious question in an incredibly wrong way. Graphics or not, you simply couldn't have done Forza 1 on an Xbox1.
IT also ignores that in many cases, graphics are an integral part of gameplay. Rez, Geo wars, the swirling backgrounds of Lumines all contribute immeasurably to the experience.
You're asking an obvious question in an incredibly wrong way. Graphics or not, you simply couldn't have done Forza 1 on an Xbox1.
IT also ignores that in many cases, graphics are an integral part of gameplay. Rez, Geo wars, the swirling backgrounds of Lumines all contribute immeasurably to the experience.
Last edited by Dudley on Thu Jun 28, 2007 8:34 am, edited 2 times in total.
Yesterzine - The Literal Magazine Show
http://yesterzine.co.uk | @Yesterzine on Twitter | yesterzineshow@gmail.com
http://yesterzine.co.uk | @Yesterzine on Twitter | yesterzineshow@gmail.com
- Antiriad2097
- Posts: 26998
- Joined: Wed Nov 30, 2005 2:48 pm
- Location: http://s11.zetaboards.com/RetroLeague/
- Contact:
Gameplay.
Spectrum proved that 25 years ago.
Spectrum proved that 25 years ago.
The Retro League - Where skill isn't an obstacle
Retrocanteen, home of the unfairly banned
Retrocanteen, home of the unfairly banned
Tom_Baker wrote:I just finished watching a film about Stockholm syndrome. It started out terrible but by the end I really liked it.
- paranoid marvin
- Posts: 14272
- Joined: Mon Jan 23, 2006 6:28 pm
- Location: 21st Century Earth
I agree that graphics are integral to gameplay - I would much rather play Star Wars on MAME than on the Speccy.
But if we're comparing ,say, Dragons Lair MAME to Pirates! Amiga , it would be the latter , the same as Tennis on the C64 to Virtua Tennis
The best games reel you in with the graphics then keep you dangling with the gameplay
I really cannot vote on this issue
But if we're comparing ,say, Dragons Lair MAME to Pirates! Amiga , it would be the latter , the same as Tennis on the C64 to Virtua Tennis
The best games reel you in with the graphics then keep you dangling with the gameplay
I really cannot vote on this issue
Mr Flibble says...
"Game over , boys!"
"Game over , boys!"
- Antiriad2097
- Posts: 26998
- Joined: Wed Nov 30, 2005 2:48 pm
- Location: http://s11.zetaboards.com/RetroLeague/
- Contact:
But without good gameplay, all the flashy graphics in the world don't help.
The Retro League - Where skill isn't an obstacle
Retrocanteen, home of the unfairly banned
Retrocanteen, home of the unfairly banned
Tom_Baker wrote:I just finished watching a film about Stockholm syndrome. It started out terrible but by the end I really liked it.
- Heavy Stylus
- Posts: 778
- Joined: Fri Nov 10, 2006 6:51 am
- Location: Exeter, UK
- Contact:
'Game-play' is such an odd word. I know that generally it's used to define how enjoyable/intuitive a game is to play, but it's odd nonetheless.
You don't describe a good movie as having excellent movie-watch, or your favourite album as having good music-listen qualities...
Hmmm.
Anyway, game-play vs graphics. So that's 'IK+' vs 'Rise Of The Robots' then.
You don't describe a good movie as having excellent movie-watch, or your favourite album as having good music-listen qualities...
Hmmm.
Anyway, game-play vs graphics. So that's 'IK+' vs 'Rise Of The Robots' then.
http://www.rgcd.co.uk
8-128 Bit & beyond: Indie game development news for vintage & modern computer hardware.
8-128 Bit & beyond: Indie game development news for vintage & modern computer hardware.
- paranoid marvin
- Posts: 14272
- Joined: Mon Jan 23, 2006 6:28 pm
- Location: 21st Century Earth
I agree as well. I am one of those "Gameplay is more important than graphics" people, but what adds the appeal further is the presentation. What if Robotron loved for its colourful graphics was made only in black & white, would it still have that another go factor? Or Metal Gear Solid 2 on PS2. Ok, there are more playable games than MGS2 but I liked it for its very easy gameplay & great graphics including the movie sequences. Replace it with average graphics & I wouldn't have bothered at all with this game. No vote from me either.paranoid marvin wrote:I agree that graphics are integral to gameplay - I would much rather play Star Wars on MAME than on the Speccy.
But if we're comparing ,say, Dragons Lair MAME to Pirates! Amiga , it would be the latter , the same as Tennis on the C64 to Virtua Tennis
The best games reel you in with the graphics then keep you dangling with the gameplay
I really cannot vote on this issue
We moved on, Marv, because technology allowed us to thereby generating better-looking games and still retaining flawless game-play. Once game-play is dispensed with what compulsion do we have to continue (or even start) play? Game-play wins without question. I'd much rather a poor-looking game with red-hot playability than some overly endowed visual treat that's actually braindead in game-play.
Last edited by Sputryk on Thu Jun 28, 2007 9:12 am, edited 1 time in total.
Im with Dudley on this one. Graphics bring the worlds to life, if a game has good visuals then there is a strong game engine underneath doing other things that go un noticed to the gamer, but create a far richer experience.
Halflife 2 being a good case in point, the world streams constantly presenting no loading times in game because of the way the engine was built, which creates a continuation of immersion which adds to the experience, the sense of drama created and overall experience of playing the game, because of this you rome around the enviroment feeling free, and as it is so beautifully rendered you start to believe in the world, while you are there of course.
Even if the CBM 64 had the processing power to run resi, it wouldnt have worked with the visual capabilities of the machine.
check this out for the real next gen, and it isnt all about the visulas http://www.youtube.com/watch?v=dhArACnKYys
Its kind of moot discussion too, because to say the Speccy proved visuals didnt matter is wrong. Each speccy release improved on the last, look at Farmer Jack Versus Magic Meanies or Eureka versus Knightlore, as time went on the visuals got better because the consumers wanted better visuals, hence the 48K and 128k machine releases. Something only eveloves if enough people think the original isnt good enough, the speccy mags did give marks for graphics too.
I cant think of a game of the last few yeas with poor visuals, other than the blurfest that was Zelda on the Wii.
Halflife 2 being a good case in point, the world streams constantly presenting no loading times in game because of the way the engine was built, which creates a continuation of immersion which adds to the experience, the sense of drama created and overall experience of playing the game, because of this you rome around the enviroment feeling free, and as it is so beautifully rendered you start to believe in the world, while you are there of course.
Even if the CBM 64 had the processing power to run resi, it wouldnt have worked with the visual capabilities of the machine.
check this out for the real next gen, and it isnt all about the visulas http://www.youtube.com/watch?v=dhArACnKYys
Its kind of moot discussion too, because to say the Speccy proved visuals didnt matter is wrong. Each speccy release improved on the last, look at Farmer Jack Versus Magic Meanies or Eureka versus Knightlore, as time went on the visuals got better because the consumers wanted better visuals, hence the 48K and 128k machine releases. Something only eveloves if enough people think the original isnt good enough, the speccy mags did give marks for graphics too.
I cant think of a game of the last few yeas with poor visuals, other than the blurfest that was Zelda on the Wii.
- Scooby1970
- Posts: 668
- Joined: Thu Feb 09, 2006 9:23 am
- Location: Wales
- Contact:
Without a shadow of a doubt gameplay is THE most important factor of any game. I've been playing video games since the late 70's, so like many people my age, gameplay is a must.
I showed a few C64,Speccy and other retro games to a few guys in work who'd never even heard of the machines let alone played them, and they dissed such classics as Uridum, R-type and even Pacman!!! Three classic games that still play amazing today that would not benifit from a hige next-gen makeover! Ahhhh... how youngsters have been robbed of classic gameplay these days.
So, gameplay first then, and graphics the other end of the scale.
Mark
I showed a few C64,Speccy and other retro games to a few guys in work who'd never even heard of the machines let alone played them, and they dissed such classics as Uridum, R-type and even Pacman!!! Three classic games that still play amazing today that would not benifit from a hige next-gen makeover! Ahhhh... how youngsters have been robbed of classic gameplay these days.
So, gameplay first then, and graphics the other end of the scale.

Uridium R-Type and Pacman were all visual treats when they were released, and it could be argued that there success came from the allure of the visuals, that they all had tight gameplay was the second discovery for gamers after the visuals.
I used to dream of a home version of Mr Do! that looked and played like the original, it wasnt until 92 that a machine could finally do it.
I think when I realised how important to graphics were to me ,was when Tapper came out on the Spectrum, I couldnt help but compare it unfavourably to the arcade parent despite it playing fine, when I saw it running on the CBM 64 and the visuals were almost arcade perfect, i made the switch.
Graphics have plateued now though, so I dont see the benefit of PS3 over 360, but I will upgrade as sson as the next machine arrives.
I used to dream of a home version of Mr Do! that looked and played like the original, it wasnt until 92 that a machine could finally do it.
I think when I realised how important to graphics were to me ,was when Tapper came out on the Spectrum, I couldnt help but compare it unfavourably to the arcade parent despite it playing fine, when I saw it running on the CBM 64 and the visuals were almost arcade perfect, i made the switch.
Graphics have plateued now though, so I dont see the benefit of PS3 over 360, but I will upgrade as sson as the next machine arrives.
Yes but graphics can be part of gameplay so you simply can't ask this question.Antiriad2097 wrote:But without good gameplay, all the flashy graphics in the world don't help.
Yesterzine - The Literal Magazine Show
http://yesterzine.co.uk | @Yesterzine on Twitter | yesterzineshow@gmail.com
http://yesterzine.co.uk | @Yesterzine on Twitter | yesterzineshow@gmail.com
Who is online
Users browsing this forum: English Invader and 5 guests