Pre-Zelda 1 games with a save feature

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ommadawnyawn
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Pre-Zelda 1 games with a save feature

Post by ommadawnyawn » Thu Jul 02, 2020 8:04 am

Is there a list? Any platform, PC or console.

Here are a few I know of:
Beneath Apple Manor (PCs, 1978?)
Adventureland (1978)
Rogue (PCs, 1980)
Zork I (PC?, 1981 ver.)
Football Manager (Addictive Games, 1982)
Hack (PC?, 1982/1985 - first "stable" release)
​Aztec (Apple II/Multi, 1982)
Elite (Multi, 1984)
​Brain Breaker (Sharp X1, 1985)
Tritorn (Multi, 1985)
​Dragon Slayer II: Xanadu (Multi, 1985)
WiBArM (PC-88, 1986/PC DOS, 1989)

King's Quest II: Romancing the Throne (PCs, 1985)? - Might've been added in the remake
King's Quest III: To Heir Is Human (PCs, 1986)? - Same

Password:
Survival Island (A2600, 1983) - Between segments
​​​​​​Pharaoh's Curse (C64 etc, 1983) - Once per loop?
Hydlide (PC-60/PC-88, 1984/MSX/PC-98, 1985/NES, 1986)
The Goonies (MSX, 1985) - But it doesn't save your items...


I guess it also applies to most CRPGs and Adventure games, so let's focus on the earliest examples maybe? 70s-early 80s.

Edit:
Password list: https://www.mobygames.com/attribute/she ... t,0/so,1a/

Their "manual save" list starts at 1996.
Last edited by ommadawnyawn on Sat Jul 04, 2020 6:37 am, edited 2 times in total.
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merman
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Re: Pre-Zelda 1 games with a save feature

Post by merman » Thu Jul 02, 2020 10:56 am

Elite immediately springs to mind.
1984-5 was when a lot of text adventures started adding load/save games (both RAM save and to tape/disk).
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ommadawnyawn
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Re: Pre-Zelda 1 games with a save feature

Post by ommadawnyawn » Thu Jul 02, 2020 10:59 am

Thanks merman!

Also added Survival Island (A2600, 1983) for password save - seems to be the first console game with this feature.
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Re: Pre-Zelda 1 games with a save feature

Post by Antiriad2097 » Thu Jul 02, 2020 11:31 am

Any game for the PDP-10 sort of has it, as I just found when checking to see if 1975's Colossal Cave Adventure (aka Advent) had a save feature.

The PDP-10 has an application checkpoint facility that allows a snapshot to be taken of an application's state at any time should you wish to restore it later.
https://en.wikipedia.org/wiki/Colossal_Cave_Adventure

It is just a feature of the system rather than the game, but why write that into the game if it wasn't needed anyway?
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ommadawnyawn
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Re: Pre-Zelda 1 games with a save feature

Post by ommadawnyawn » Thu Jul 02, 2020 2:29 pm

Interesting, sort of like a save state feature for any game/app.
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Re: Pre-Zelda 1 games with a save feature

Post by Matt_B » Thu Jul 02, 2020 6:43 pm

If you count being able to suspend and re-start applications via the operating system as a 'save feature' there are mainframe games from the 1950s that might also qualify.

Getting back to games that had their own save feature though, Adventureland from 1978 is the only thing I can come up with that'd give Beneath Apple Manor a run for its money, although I'm not sure which came first. Still, there'd been home computers on the market since 1977, so I'd think that at least one game from that year would have offered it.

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batman877
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Re: Pre-Zelda 1 games with a save feature

Post by batman877 » Fri Jul 03, 2020 4:03 am

You can add Football Manager (Addictive Games, 1982) to that list!

Also Sorcery+ (Amsoft, 1985) saved your high-scores to disc (certainly on the Amstrad version anyway).
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