My point is that, despite what you're saying now, you've made a number of claims about both systems that are technical in nature such as bringing up the CPU, the sound chip, the Oric's attribute system and the purported lack of innovation in the CPC. And those can only really be addressed by looking at the hardware both in them and available at the time. Also, I'm not sure how you can say that the Oric is from a different time period when it was still on sale when the CPC launched, and new models of it - the Stratos and Telestrat - were released subsequently, even if they weren't commercially relevant. When pretty much every 1980s computer was mostly made of components designed in the 1970s, it seems odd to say that a technical comparison is pointless because they were launched 18 months apart, and that's all the gap between the Oric-1 and the CPC464 was.Antiriad2097 wrote: ↑Tue Jun 09, 2020 8:26 amYes? Your point? I'm not comparing the two machines on a technical level. I'm not the one pulling out tech specs. They're not from the same time period, so it's pointless. I did compare their situation, where they weren't able to show their technical capabilities at the time, but have since. I compared their fans, with the more realistic worldview of the Oric owners compared to the overly optimistic Amstrad ones. Not a comparison of the systems though.
Still, if you just want to claim that the CPC and Oric were similarly unable to show their technical capabilities, that doesn't really make sense either. The Oric was commercially dead after a couple of years and most of its best games date from 1983 with just a smattering from after that. Programmers would have barely even got started with it in the time they had, and we really did have to wait until recent ports of games like Pulsoids, Skool Daze and Stormlord to see how it could have held its own in the late 80s, at least if Tangerine's finances hadn't been quite so precarious. Some of them are quite impressive, and its easy for me to see how it could have held a similar position in the market to the Spectrum had the roles been reversed.
In contrast, the CPC was seeing new software for about a decade, so some developers really got to grips with it and it saw some very nice original games and ports during that period. I don't think I'd need to rattle off a list or anything, because you can just pop over to YouTube and see umpteen videos of the best games from any given year. It's against those contemporary games that the ports with Spectrum graphics and slow gameplay get judged harshly, not ones that have only just been made. I didn't need to wait 24 years to see that R-Type could have been done better, for instance, because I'd already seen Zynaps.
Getting back to Vespertino, I don't really see it as a game that could have been made back in the day - even if it's going to run on the original hardware - because it appears to be leaning too heavily on demo scene techniques that were only developed much later. It's a bit like those Nirvana+ Spectrum games; it's nice to know that the hardware can do it, but I'm not overly surprised that nobody figured it out in the 80s.