Did the ability to copy games on the Amiga help Commodore's profits or harm them?

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Andy Dale
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Did the ability to copy games on the Amiga help Commodore's profits or harm them?

Post by Andy Dale » Fri Oct 25, 2019 2:51 pm

I know very little about the Amiga so I'm sorry if this is a dumb question, but I wanted to know whether all the rampant piracy helped Commodore sell more systems and make a profit, or whether this piracy harmed their profits by affecting sales of authentic copies of the games.

Thanks

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Antiriad2097
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Re: Did the ability to copy games on the Amiga help Commodore's profits or harm them?

Post by Antiriad2097 » Fri Oct 25, 2019 5:34 pm

Since Commodore weren't significant game publishers, the impact on game sales wouldn't have affected them. It wasn't like Nintendo where publishers had to pay to put games on the system, anyone could create and publish Amiga games without any contact with Commodore.

That being the case, ease of access to free or low cost games certainly didn't hurt Amiga sales and profits.
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paranoid marvin
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Re: Did the ability to copy games on the Amiga help Commodore's profits or harm them?

Post by paranoid marvin » Sun Nov 03, 2019 5:28 am

People bought the Amiga until we got to the stage where arcade-style games (eg SFII) were significantly better, but more importantly PCs were A,affordable and B.could match and surpass the Amiga for computer-style (usually mouse-centric) games.

The 'miggy had a great run, it served a purpose to make the huge jump from 8 bit gaming, but ultimately it couldn't compete with the power of the PC (for stuff like C&C, Wing Commander, etc) or the SNES/MD for less technical stuff.

As Ant said, Commodore had little to do with the profits from retail games, and having a relatively easy access to lots of games for not much more than the price of a blank disc didn't make the machine less desirous to the public. Having said that, rampant piracy and loss of profits inevitably leads to less support for non-cartridge based machines, so less quality games = less sales.Quite a lot of the later games on the 'miggy were truly shocking, but it was MI3 being released on PC only, and the fact that I really wanted to play C&C/RedAlert and decent/fast versions of Wing Commander that swung it for me.
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greenberet79
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Re: Did the ability to copy games on the Amiga help Commodore's profits or harm them?

Post by greenberet79 » Tue Nov 05, 2019 8:04 am

Cane and Rinse recently did a good podcast on the Amiga, worth a listen.
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