Augmentinel

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Antiriad2097
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Augmentinel

Post by Antiriad2097 » Fri Jun 14, 2019 7:23 am

I saw this over on World of Spectrum. Someone has taken The Sentinel, ported it to PC so it runs using the underlying Speccy code for gameplay, but enhanced graphics and audio etc (with options to use elements from other versions of the game).

https://simonowen.com/spectrum/augmentinel/
Augmentinel website wrote:Introduction
Augmentinel is re-skinned version of the Geoff Crammond classic: The Sentinel.

It emulates the Spectrum version of the game for the original gameplay, then adds the best features from other versions, plus a few extras.

Features
Accelerated 3D rendering with mouse free look.
VR support for OpenVR-compatible headsets.
Palette and landscape colours from PC version.
BBC/C64/Spectrum tunes and positional effects.
Background music from Amiga version.
Sky view from PC/ST/Amiga versions.
Unlocked the hex landscapes for a total of 57344.
Pixel-perfect object selection.
All remaining game logic runs as normal.

System Requirements
Windows 7 or later.
DirectX 10 compatible hardware and drivers.
What has me really interested is the VR option, I'd love to see this in VR.

Now, I know there's a way of using my iPhone as a VR headset, but I don't know which of the apps I need or how to connect it to PC to get things working. There's so many apps in the app store, some of which are garbage, none are clear about supporting PC VR, so I need some pointers.

Has anyone got their phone to work as a PC VR headset and have a guide to which is the best iPhone app and how to get it running with PC?
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Matt_B
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Re: Augmentinel

Post by Matt_B » Sat Jun 15, 2019 3:22 pm

It's a while since I've looked at it myself, but you could give Trinus Cardboard VR a look. There's a free try-before-you-buy version, so you don't have to put down any money until you're satisfied that you'll want to use it in the long term. I know I didn't.

Don't expect anything even remotely close to a proper VR headset. There's quite a lot of setting up required, and there's a noticeable amount of lag with the motion tracking not being terribly accurate. Things might have improved, I suppose, but you get what you pay for with the high end headsets.

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Antiriad2097
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Re: Augmentinel

Post by Antiriad2097 » Sun Jun 16, 2019 10:48 pm

The pace of Augmentinel is slow enough I think it won't suffer too much, which is why I thought it worth trying.

I'll look into that app when I get home.
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kiwimike
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Re: Augmentinel

Post by kiwimike » Mon Jun 17, 2019 6:07 am

This is intriguing. Sentinel is one of my old favourites, such an absorbing (excuse the pun) game.

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SpecChum81
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Re: Augmentinel

Post by SpecChum81 » Mon Jun 17, 2019 10:16 pm

I was a big fan of The Sentinel on the Speccy!!

I'll have to see if I can check it out on VR...
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