What was the first open world, real 3D, 3rd person action adventure?

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Re: What was the first open world, real 3D, 3rd person action adventure?

Post by Antiriad2097 » Fri Sep 15, 2017 1:44 am

Going further, for a 'true 3D game, any face on an object will have some number crunching done to project the lines from their current position in a virtual space, through the virtual camera lens to end up on the viewing plane (screen). This allows for near infinite variation in size, angle, Tec.

For something like Ant Attack, there's a fixed grid which is plotted the same on screen every time, only the grid reference changes. It's obvious once you see it, its just 4 or 5 flat grids stacked on top of one another. If you draw from the bottom up, for the back to the front, the graphics will overwrite anything behind them without any complex maths. It looks the part and is a 3D of sorts, but it's fakery from a 3D projection point of view.
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Re: What was the first open world, real 3D, 3rd person action adventure?

Post by Matt_B » Fri Sep 15, 2017 4:11 am

Just to complicate things, although Ant Attack doesn't pass the test of having truly 3D graphics it's still very much got a 3D world. Every object in it has a position in space that requires three co-ordinates to describe. Conversely, Battlezone's gameplay is entirely constrained by a 2D plane even though objects have apparent height; the graphics might be true 3D but the game itself isn't.

The thing about true 3D graphics is that they're very computationally expensive, which is why developers used a lot of shortcuts to simulate their effect without having to do all the maths on the fly. There's simply no way you could have a game like Ant Attack that runs at playable speed on an 8-bit computer that way. Do everything properly and the game would move at the speed of something like Driller or the Sentinel; the games that do run at more arcade-style speeds tend to represent everything using much simpler objects to keep the number of lines to be drawn to a bare minimum and use tables of pre-calculated results to speed up the maths.

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Re: What was the first open world, real 3D, 3rd person action adventure?

Post by Gigifusc » Fri Sep 15, 2017 11:30 am

Thanks for the clarification guys.

So we're back to Hunter on the Amiga as possibly the first true 3D 3rd person action adventure game.
:)

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Re: What was the first open world, real 3D, 3rd person action adventure?

Post by The Laird » Sat Sep 16, 2017 3:23 am

Gigifusc wrote:
Fri Sep 15, 2017 11:30 am
Thanks for the clarification guys.

So we're back to Hunter on the Amiga as possibly the first true 3D 3rd person action adventure game.
:)
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Re: What was the first open world, real 3D, 3rd person action adventure?

Post by paranoid marvin » Sun Sep 17, 2017 2:58 am

Thanks guys for the explanation on AA. Yeah I guess it was 2d images from multiple angles, but still really neatly done (and a great game too!)
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Re: What was the first open world, real 3D, 3rd person action adventure?

Post by Gigifusc » Fri Oct 20, 2017 4:39 am

I figured this thread had run its course until this morning I was watching a Speccy video and a game came up that I thought seemed relevant - I of the Mask.

It seems to fit the criteria: 3D smooth rotating world, default 3rd person camera. And to add a sprinkle of magic, it was coded by Sandy White who also wrote 3D Anta Attack which was discussed above.

If I of the Mask was true 3D, then this might be the first. At the very least, it certainly seems to be a precursor of full 3D, 3rd person games.

Image

Video here:
https://youtu.be/kueN2DMN0J4

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Re: What was the first open world, real 3D, 3rd person action adventure?

Post by outdated_gamer » Fri Oct 20, 2017 2:28 pm

^ Looks like a nice 3D engine for the Speccy, seems to run quite well.

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Re: What was the first open world, real 3D, 3rd person action adventure?

Post by shinymcshine » Fri Oct 20, 2017 4:42 pm

How about Driller from 1987 which used the Freescape 3D engine, which came out across a number of platforms Inc Spectrum & C64.

http://en.m.wikipedia.org/wiki/Driller_(video_game)

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Re: What was the first open world, real 3D, 3rd person action adventure?

Post by Antiriad2097 » Sat Oct 21, 2017 3:23 am

Driller is first person.
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Re: What was the first open world, real 3D, 3rd person action adventure?

Post by Gigifusc » Sun Oct 22, 2017 3:02 pm

Antiriad2097 wrote:
Sat Oct 21, 2017 3:23 am
Driller is first person.
And has you in a vehicle.

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Re: What was the first open world, real 3D, 3rd person action adventure?

Post by GarryG » Wed Nov 08, 2017 12:32 pm

Sentinel, maybe?
It was 3rd person, it was 3D and you did have free movement.
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Re: What was the first open world, real 3D, 3rd person action adventure?

Post by Matt_B » Wed Nov 08, 2017 6:51 pm

GarryG wrote:
Wed Nov 08, 2017 12:32 pm
Sentinel, maybe?
It was 3rd person, it was 3D and you did have free movement.
Not really. You've got free look, but can only move by teleporting.

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Re: What was the first open world, real 3D, 3rd person action adventure?

Post by Antiriad2097 » Thu Nov 09, 2017 3:21 am

Matt_B wrote:
Wed Nov 08, 2017 6:51 pm
GarryG wrote:
Wed Nov 08, 2017 12:32 pm
Sentinel, maybe?
It was 3rd person, it was 3D and you did have free movement.
Not really. You've got free look, but can only move by teleporting.
The Firebird C64 game? It's first person, not third.
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