Piracy. Is it good for the industry?

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Is piracy good for the Industry?

Poll ended at Fri Jan 16, 2015 3:26 pm

1. YES
8
22%
2.NO
29
78%
 
Total votes: 37

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gman72
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Piracy. Is it good for the industry?

Post by gman72 » Tue Jan 06, 2015 9:24 am

Going on the recent discussion the the predictions thread this subject was raised. The point was made that piracy is good for the industry because it stimulates software and hardware sales. I would be very interested in what other peoples opinions are in this matter. :D
Last edited by gman72 on Tue Jan 06, 2015 3:26 pm, edited 1 time in total.
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The Laird
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Re: Piracy. Is it good for the industry?

Post by The Laird » Tue Jan 06, 2015 9:28 am

Definitely not, I gave a very good example in the other thread.

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Greyfox
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Re: Piracy. Is it good for the industry?

Post by Greyfox » Tue Jan 06, 2015 10:07 am

This really is a double edged sword, on the one hand, it encourages people if made aware that either homebrew software as well an the unmentioned commercial stuff can also be played, this opens up the interest to a large majority of people to purchase the consoles and hardware ramp-ing up the sales to a percentage of course, while on the other side software sales are are damaged, but when you consider the over pricing of software blaming piracy as a contributing factor, how does this fit with PS4 and Xbox One title being so expensive? as these machine have not be hacked, modded or any form of gateway to allow bootleg stuff to be ran on them, they are as tight as a rams ar$e, so it suggests that it's all about the greed of the industry using pi$$ poor excuses on software piracy were there are none? as I mention it's a double edged sword, out of the the thousands of people that pirate software will fall into two categories (1) The person who doesn't care who it hurts or damages and certainly doesn't give a sh!t about the money these companies lose or (2) A person that has been forced to move into the piracy sector because of an extreme low income and can not afford to purchase the latest games or even second hand games and for them in the only way to play these games and has possible had hand me down consoles and systems in order to access them (Still no excuse, but is it their fault either?).

example of such ramblings

Call of Duty : Advance warfare cost Activision to make was over a $160,000,000 and the rest, but yet made back something like $10,000,000,000 in sales :shock: , now how and where does piracy damage or effect that? even over on existing platforms like the xbox360, ps3, and PC, about 0.5% it's believed. The software industry is a capitalist in the way it operates and this has nothing to do with piracy, its plain and simple GREED!!!!!. wash, rinse and repeat is all the games industry is a cash cow that when it suits itself because they didn't do 50 million dollars / pounds more in sales, ahh , yes, it's piracy has caused that. yes.. stop, go home your drunk. :mrgreen:

Indie devs will and are the changing of the tides regarding piracy as they are producing some many great games that are so cheap to buy, it's not even worth the hackers creating cracked patches or keygens for them, it's pointless, huge franchises are hacked because they are huge money and hacked as a finger to the establishment, yet the make and continue to make out of this world profits, Piracy is not a bad thing nor is it a good thing, but I feel only for the small guy trying to get his film, game, record album or program out. None of the software house will bend or knee to such demands as lowing the price of software even if Piracy didn't exist anymore and with the next gen machines so tight on security it's gonna be one hell of a task to get any form of pirate software running on that, now if only their own security system for their online servers were as bullet proof as there consoles we'd all be happy ehh?
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PostieDoc
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Re: Piracy. Is it good for the industry?

Post by PostieDoc » Tue Jan 06, 2015 10:27 am

Just because you can't afford a game doesn't mean you have a right to steal it anyway.
Either wait for it to come down in price or get something else you can afford.
This entitled attitude that people have really winds me up.

I can't afford a Ferrari but I think I will take one anyway as it's the car to have!
People will lose their jobs if everyone takes a Ferrari instead of paying for one?
I don't care, I want one now because I'm an entitled little censored!

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Re: Piracy. Is it good for the industry?

Post by PostieDoc » Tue Jan 06, 2015 10:36 am

You talk about COD, well how about the situation with CD Projekt and The Witcher 2?
This is a company that goes out of its way to look after its PC gamer base.
No DRM because they rightly think that it only hurts legitimate customers.
Overhauling their games and adding features and DLC for free post-release to provide the best experience possible.

So when The Witcher 2 released on PC it sold just over a million copies.
According to torrent site stats it was pirated some 4.5 - 5 million times and it is thought that it was pirated another 2-3 million more times than that.

This is not some multi-billion pound company like Activision and those sort of figures really hurt them.
It is the small to medium sized developers who suffer the most if they release a quality product only for it to be pirated to hell and back.

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PostieDoc
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Re: Piracy. Is it good for the industry?

Post by PostieDoc » Tue Jan 06, 2015 10:37 am

The Laird wrote:Definitely not, I gave a very good example in the other thread.
RIP Atari ST and Amiga :cry: and to hell with the pirates who helped to kill them.

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Re: Piracy. Is it good for the industry?

Post by SpockIOM » Tue Jan 06, 2015 10:38 am

I've only ever bought a couple of pirate discs in my time - when I was a skint student, not that that's an acceptable excuse. But the reason I only bought a couple is simple - they didn't bloody work. All they did is inspire me to save up and buy the kosher copy of the game. So, if all pirate copies of games are like that, then yes it is good. However, they're not so therefore no it absolutely isn't.

I'm a semi pro musician, and I'd love to make good money from my music. If someone rips me off by stealing my material or handing out copies of music I've recorded I get furious very quickly, and I don't mind naming and shaming. The principle's the same with games - making games is how people make a living and they should be allowed to securely do so. It's the same as someone stepping on your toes in your job, whatever you may do for a living, and (unless you're particularly lazy) it's just not on.

That said, I tend to look at emulators and ROMS for OLDER SYSTEMS as a bit of a grey area. Let's be honest with ourselves - we've all downloaded at least a few ROMS in our time even when we don't own an original copy of the game. But why is this a grey area? Because game developers generally don't make any money out of third-hand games that are 20 years old, and getting hold of working hardware or software can be difficult.

If the industry needs to learn anything, its that developers and publishers need to make their back-catalogues available for sale on multiple formats. For example, I have ROM versions of the SMB games, Zelda 1, 2 & 3, Faxanadu, Super Metroid, Super Star Wars Trilogy, SMK, Wonder Boy 2 & 3 and Castlevania 1-4, but maybe one beaten-up old cartridge of something gathering dust somewhere. Why do I bring this up? Because even though I have copies of these games that cost me nothing, I still bought them on Wii Virtual Console. Another example, I bought the Mega Drive collection for X360 even though I have some ROMS that appear on there. Another example, I bought and enjoy my Atari Flashback 4.

With retro gaming and collecting being a growing market I'd have thought more companies would see the potential to make some good money from this. But the cynic in me thinks that these compilations would immediately be pirated, thus making this discussion the metaphorical equivalent of a dog chasing its own tail and futile. Plus if pirates and hackers are willing to break into PSN and Xbox Live "because they can" this just shows the mentality of these nimrods and what the industry is up against.
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Re: Piracy. Is it good for the industry?

Post by stvd » Tue Jan 06, 2015 10:53 am

SpockIOM wrote:Let's be honest with ourselves - we've all downloaded at least a few ROMS in our time even when we don't own an original copy of the game.
There may be a few folk who dispute this!
Usually the same folk who have R4 or Everdrives to run "homebrew"! :lol:
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Re: Piracy. Is it good for the industry?

Post by Mayhem » Tue Jan 06, 2015 11:24 am

Piracy has often preserved games that would otherwise have been lost. Most people who pirate wouldn't have bought the pirated item in the first place, so "lost sales" is no where near as big a factor as publishers would like to make out. Just the two points I wanted to note.
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Re: Piracy. Is it good for the industry?

Post by outdated_gamer » Tue Jan 06, 2015 11:36 am

The modern game industry deserves a kick up it's arse anyway, with their terrible scamming schemes like endless DLC, unfinished, rushed products, constant rehashing of the same old, hidden micro transactions, shutting down unique projects and smaller teams, ect. How there's still so many suckers supporting this is beyond me... :wink:

The crowd sourcing is a direct response to all these terrible practices and giving the developer back his autonomy and the fan back his voice and it will only rise and expand in the future.

Also, the people who pirate games these days are either kids with no steady income, the unemployed (same) or people from countries with poor living standards. Trully inhuman criminals they are... :wink: /sarcasm

I think you guys should be more concerned about what power corporate entities have in your governments, trying to censor your internet (remember ACTA, SOPA, PIPA, ect.) and all the government spying and controlling that's going on these days. It's not a coincidence that almost all sensible or reasonable individuals stand for either taking away full autonomy from authorities or the abolishment of governments alltogether... :wink:

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gman72
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Re: Piracy. Is it good for the industry?

Post by gman72 » Tue Jan 06, 2015 11:40 am

outdated_gamer wrote:
Also, the people who pirate games these days are either kids with no steady income, the unemployed (same) or people from countries with poor living standards. Trully inhuman criminals they are... :wink: /sarcasm
That is a truly horrible generalisation. The rest of your post has absolutely nothing to do with the topic. Please stay on topic and don't derail.
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Re: Piracy. Is it good for the industry?

Post by Misery » Tue Jan 06, 2015 11:44 am

Mayhem wrote:Piracy has often preserved games that would otherwise have been lost. Most people who pirate wouldn't have bought the pirated item in the first place, so "lost sales" is no where near as big a factor as publishers would like to make out. Just the two points I wanted to note.

Feh, I see plenty that CAN buy the game, that do WANT the game, but "Hey pirating is easier! I get it free, like I should, for I am the Great Me!!!". Plenty that wouldnt have bought it anyway... wouldnt have bought it specifically because they can pirate it. And it easily and quickly can become a habit for many, where they end up pirating things that they very definitely would have bought in the past, but hey, what do you know, this pirating stuff sure is easier, isnt it...

Though, far as I'm concerned, the reasons really dont matter much.


Now, ROMs, those can indeed be a grey area.

I have about 8000 roms on this machine. That's alot. However, every single one of them is an arcade rom, part of a grand Mame archive. As a rule, these games just cant be had anywhere else... at all. Not anymore. Oh, there's the occaisional exception, like Pac-Man or Robotron or whatever; typically I have more than one copy of all of that type though.

But most of them cannot be played in any other form, as it's only a small handful of games that will see re-release in some form or other these days, and finding actual arcade units to BUY can be... a bit difficult.


But then you go into things like roms of Wii games, or DS games, both of which I've seen plenty of before, and there the grey bit gets a bit darker, as for the most part, a huge amount of those are still at stores, and not THAT hard to find. So that can possibly be the bad side of it, there.

I was going to add one more thing here, but I have forgotten it.

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Re: Piracy. Is it good for the industry?

Post by Darran@Retro Gamer » Tue Jan 06, 2015 11:47 am

I think piracy has certainly cheapened people's expectation of what games should be worth. Look at the whole argument of paying £5 for a SNES on the VC or 69 pence for a Spectrum game on iOS, because they're just roms.
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Re: Piracy. Is it good for the industry?

Post by PostieDoc » Tue Jan 06, 2015 12:23 pm

outdated_gamer wrote:The modern game industry deserves a kick up it's arse anyway, with their terrible scamming schemes like endless DLC, unfinished, rushed products, constant rehashing of the same old, hidden micro transactions, shutting down unique projects and smaller teams, ect. How there's still so many suckers supporting this is beyond me... :wink:

The crowd sourcing is a direct response to all these terrible practices and giving the developer back his autonomy and the fan back his voice and it will only rise and expand in the future.

Also, the people who pirate games these days are either kids with no steady income, the unemployed (same) or people from countries with poor living standards. Trully inhuman criminals they are... :wink: /sarcasm

I think you guys should be more concerned about what power corporate entities have in your governments, trying to censor your internet (remember ACTA, SOPA, PIPA, ect.) and all the government spying and controlling that's going on these days. It's not a coincidence that almost all sensible or reasonable individuals stand for either taking away full autonomy from authorities or the abolishment of governments alltogether... :wink:
What is your opinion on my post about CD Projekt and The Witcher 2?

Are they also one of the bad guys in your eyes?

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RodimusPrime
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Re: Piracy. Is it good for the industry?

Post by RodimusPrime » Tue Jan 06, 2015 1:13 pm

I find it funny that people mention cost, especially when a lot of PC pirates for example are running mega expensive custom gaming PCs.

As for not being able to afford it as kids, only having a handul of games per year for Snes and megadrive has hardly ruined anybodies experience of having them.

Pluus 2nd hand games are as cheap as they have ever been, some great older games are available for very cheap.

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