The Laird wrote: gman72 wrote:
Its fine that you don't agree with me, a difference of opinion makes for a healthy debate.
Obviously I got the opinion that the Jag is often talked about here in hushed revered tones that the machine simply does not deserve from reading most of your posts and those of other fans of the machine. I shouldn't have to spell that out to you as I said the words "on this forum" and the fact that you yourself are one of the biggest fans of the Jag on this forum should make it obvious that you yourself are one of the biggest exponents of the hushed revered tones of which I speak. Again, and I wish I did not have to keep affirming this but I feel I have to when discussing the shortcomings of the Jag with someone such as yourself, you and the Jags other fans on this forum are as entitled to your opinions as anyone else.
I was highly critical of the Jaguar and Atari in my article for RG, perhaps too much as even Darran was surprised it was not more "positive" given that it was a celebration piece for the machines 20th anniversary.
That is what made me laugh when several people here called it fanboyish, just proved they hadn't even read it and were just making assumptions based on the fact I like the machine.
There are far more things wrong with the Jaguar (and Atari's handling of it) than are right with it and I would never even suggest it's one of the best consoles ever or any such nonsense. It's an interesting system, with a clever design that could (being the operative word) have been great if (and that is a big if) it had been handled differently.
speaking as a long term reader/subscriber, i personally found the article very well balanced, however i can see some 'areas' where confusion might just creep in;
Jaguar Raiden was indeed far superior to the 16 bit versions, but given that it's running on '64 bit' hardware, it should have been a doddle for the hardware.Mentioned it elsewhere, but a lot of the UK press were astounded to see it on the hardware, let alone with a dirty great 'ST-style' border down the side.No slowdown or sprite-flicker is what was expected from the hardware, so maybe it appearing under headline of 'stunning conversions' might have left some wondering what was meant?.
But full credit, the text of main article does mention press and consumers not being impressed by seeing MD/SNES games on the format, just the caption and choice of game seemed to go again'st main article here.
You used a great mix of balanced quotes, with Fred Gill reflecting on dire situation Atari were in, Wayne Smithson talking of how difficult it was to adjust for coding for Parallel Processing etc.
The Jaguars somewhat 'unfair' reputation for having bad games, personally feel reality was ratio of great-to-awful created that, being so biased as it was towards the average-to-awful mark.
Your open about Fight For Life (which is more than some reviewers of the game i've read, lol) and how sadly some of the best games (ISII, WTR and Zero 5) arrived far too late (don't personally think Worms arriving earlier would have had much of an impact).
Think it's the ending text that perhaps gave it a fanboy taste to a few, i know it's not your view, but that of David Wightman, but when he talks of Jaguar being the last creative platform were creators were in control of the hardware, eyes did roll, mine included.Sony took massive flak from coders for restricting them to a very rigid O.S, so with PS2 and PS3 they let coders 'code to the metal' and then faced massive flak as they were difficult to code for.Plus Jeff free to create on NUON (Tempest 3000), then PC, then 360 with XBLA and currently working on PS Vita.So he went from strength to strength after leaving the Jaguar and it's hard to go with David's vibe about Sony creating bland titles when Jeff's currently working on their hardware.Think this text needed some balance, but guess you were restricted in terms of word count?.
David should really ask any developer about the Playstation era and how the revenue generated from these 'bland titles' allowed them to fund the creation of the niche titles, before he gets on his moral high horse....
As for the VLM, well as we've mentioned on here before, MS wanted Jeff doing it on original Xbox, but Jeff missed the email, hence it not being done until the 360.
David's quotes and Raiden under headline of stunning...did raise an eyebrow here, but the article was, overall, very well balanced.