No mans sky

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DPrinny
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No mans sky

Post by DPrinny » Sun Dec 08, 2013 5:30 am

http://www.youtube.com/watch?v=RNVgVl6v6YU

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http://www.eurogamer.net/articles/2013- ... o-mans-sky

Current new gen games dont really look like any progression has happened, then this comes along.

Weird thing is, its being made by four people

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Joey
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Re: No mans sky

Post by Joey » Sun Dec 08, 2013 10:50 am

Yea this certainly took everyone by surprise last night and more space shooting is a good thing!
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crotea
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Re: No mans sky

Post by crotea » Sun Dec 08, 2013 11:13 am

What?

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Matt_B
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Re: No mans sky

Post by Matt_B » Sun Dec 08, 2013 11:43 am

DPrinny wrote:Weird thing is, its being made by four people
It's not really that weird. Four people working for themselves can take risks that two hundred people accountable to a major publisher simply aren't allowed to.

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DPrinny
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Re: No mans sky

Post by DPrinny » Sun Dec 08, 2013 11:56 am

Matt_B wrote:
DPrinny wrote:Weird thing is, its being made by four people
It's not really that weird. Four people working for themselves can take risks that two hundred people accountable to a major publisher simply aren't allowed to.
Ment it in a way that four people are essesnsahly making a universe with explorable planets

speedlolita
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Re: No mans sky

Post by speedlolita » Sun Dec 08, 2013 12:00 pm

But they aren't. They're generated.
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Antiriad2097
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Re: No mans sky

Post by Antiriad2097 » Sun Dec 08, 2013 12:33 pm

speedlolita wrote:But they aren't. They're generated.
You know that someone has to code how they're generated, right? It may be procedural, but someone has to work out how that procedure will function and provide enough variety without breaking the game.

Even with it being procedural, a four man team is pretty small for something of this scope. The art assets alone are a significant amount of work.
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speedlolita
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Re: No mans sky

Post by speedlolita » Sun Dec 08, 2013 12:47 pm

Antiriad2097 wrote:You know that someone has to code how they're generated, right? It may be procedural, but someone has to work out how that procedure will function and provide enough variety without breaking the game.
Yes I understand that. Significantly easier job than if it weren't generated with the scope they're hoping to achieve.

Not saying it isn't impressive, just that rendering that world individually would take far more work.
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Matt_B
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Re: No mans sky

Post by Matt_B » Sun Dec 08, 2013 12:54 pm

DPrinny wrote:
Matt_B wrote:
DPrinny wrote:Weird thing is, its being made by four people
It's not really that weird. Four people working for themselves can take risks that two hundred people accountable to a major publisher simply aren't allowed to.
Ment it in a way that four people are essesnsahly making a universe with explorable planets
As opposed to David Braben, who made a universe of explorable planets entirely by himself with Frontier, perhaps?

Anyway, it's good to see this sort of game back on the menu. The tech's moved on considerably since the days when space exploration/combat games were mainstream and the possibilities are accordingly greater.

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DPrinny
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Re: No mans sky

Post by DPrinny » Sun Dec 08, 2013 1:10 pm

Matt_B wrote: As opposed to David Braben, who made a universe of explorable planets entirely by himself with Frontier, perhaps?

Anyway, it's good to see this sort of game back on the menu. The tech's moved on considerably since the days when space exploration/combat games were mainstream and the possibilities are accordingly greater.
SciFi types like me have been wanting a new space combat game, so meany games these days are on rails

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HalcyonDaze00
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Re: No mans sky

Post by HalcyonDaze00 » Sun Dec 08, 2013 1:55 pm

good grief! if that's what we have to look forward to I will hold off a while longer, it looks rubbish

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Re: No mans sky

Post by aztecca » Sun Dec 08, 2013 3:59 pm

HalcyonDaze00 wrote:good grief! if that's what we have to look forward to I will hold off a while longer, it looks rubbish

Was thinking the same looks like a shitty n64 game from that gif.
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DPrinny
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Re: No mans sky

Post by DPrinny » Sun Dec 08, 2013 4:03 pm

aztecca wrote:
HalcyonDaze00 wrote:good grief! if that's what we have to look forward to I will hold off a while longer, it looks rubbish

Was thinking the same looks like a shitty n64 game from that gif.
It looks nothing like Superman,

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Joey
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Re: No mans sky

Post by Joey » Sun Dec 08, 2013 4:12 pm

aztecca wrote:
HalcyonDaze00 wrote:good grief! if that's what we have to look forward to I will hold off a while longer, it looks rubbish

Was thinking the same looks like a shitty n64 game from that gif.
Ah yes, animated gif's. The last word in fine quality video output :wink:
Image

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Antiriad2097
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Re: No mans sky

Post by Antiriad2097 » Sun Dec 08, 2013 4:14 pm

The gif is possibly one of the least interesting clips from the video, notable only because the asteroid is destructable in a way that is unusual for this type of game.

The visuals aren't cutting edge, I'd agree, but that isn't the point. Its the scale of the thing, that potentially we have a space MMO that allows us to fly to planets populated by other players and share that space.

I don't mind dated visuals if they can translate their idea to a good game.
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