Features you loved that were removed from sequels

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ToxieDogg
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Re: Features you loved that were removed from sequels

Post by ToxieDogg » Thu Sep 26, 2013 10:28 am

The frog suit from Super Mario Bros 3. :(
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thebear
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Re: Features you loved that were removed from sequels

Post by thebear » Thu Sep 26, 2013 11:58 am

The "work it out for yourself" feel in Deus Ex and Morrowind

dropped in both Invisible War and Oblivion which took a much more handholding approach
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the_hawk
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Re: Features you loved that were removed from sequels

Post by the_hawk » Thu Sep 26, 2013 5:36 pm

The gameplay from ToeJam & Earl 2.
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JennyTablina
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Re: Features you loved that were removed from sequels

Post by JennyTablina » Thu Sep 26, 2013 9:37 pm

Game Freak adding the ability to have your first Pokemon in your team follow you about in Heart Gold and Soul Silver was pretty darn awesome.

Then they didn't bother adding the feature to Black and White. I love all the improvements in Black and White but thought lack of that feature was a bit of a shame, because it helped you feel a little closer to your team.

At least X and Y has the Pokemon Amie feature, but it's not quite the same as turning to your Pokemon and being offered a random item they found on the ground, or charmander freaking out because your too close to the water ect. Basic, but effective

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van
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Re: Features you loved that were removed from sequels

Post by van » Fri Sep 27, 2013 12:31 am

The fluid spinning mechanic that was in Bonk's Adventure which became very choppy in Bonk's Revenge

Everything from Zelda 1 to Zelda 2

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HalcyonDaze00
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Re: Features you loved that were removed from sequels

Post by HalcyonDaze00 » Fri Sep 27, 2013 8:55 am

the godly RPD from COD online

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stvd
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Re: Features you loved that were removed from sequels

Post by stvd » Fri Sep 27, 2013 3:43 pm

The spray painting from Jet Set Radio.
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weakboson
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Re: Features you loved that were removed from sequels

Post by weakboson » Fri Sep 27, 2013 4:21 pm

I really liked the first Mass Effect's weapon overheating system. It was a nice little touch that gave the shooting a futuristic feel and although it didn't change things fundamentally it worked particularly well with the weapon mods which whose effects made sense in the game world. It was just so cool how you could make a hard hitting sniper rifle or shotgun an over-specified show stopper and have it consume your heat bar in one shot.

I was hoping they would expand upon this system in the sequel but they took a step backwards and went for generic ammo clips like every other game.

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imaxeroker85
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Re: Features you loved that were removed from sequels

Post by imaxeroker85 » Sat Sep 28, 2013 7:36 am

The Talk Back radio station in Saints Row was really good, but then in the 2nd game they didn't even have a talk station, better music but no talk back.
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dste
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Re: Features you loved that were removed from sequels

Post by dste » Sun Sep 29, 2013 7:46 am

Negative Creep wrote:Koopa from Mario Kart 64
How could I have forgotten Koopa, he was my favourite character in Super Mario Kart.

Was gutted when they removed him from 64.
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Nautical Rudie
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Re: Features you loved that were removed from sequels

Post by Nautical Rudie » Sun Sep 29, 2013 11:09 am

Unique target tests in Smash bros brawl. Target test time attacks were avid favourite of mine in the first
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