Features you loved that were removed from sequels

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Megamixer
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Features you loved that were removed from sequels

Post by Megamixer » Wed Sep 25, 2013 6:47 am

Have you ever really liked a certain feature in a game but then it get's removed from the sequel(s), never to return again? Two examples from me...

GTA San Andreas - being able to shoot fuel tanks on vehicles and cause instant massive explosions on freeways or deal with police/enemy gangs really easily. It was fun and also tactical in that you could position a car in such a way to destroy it with the fuel tank method and wipe out pursuers. I was disappointed when this didn't re-appear in the PSP games and even more so when it was omitted from GTA IV. I've no idea if it's GTA V as I haven't played it.

EDIT: This feature may have been in IV (after a bit of research) but I didn't notice it. Going to have to go back and try it!

Spyro the Dragon - the side-roll. Perfect for evading an enemy projectile then charging in to despatch them. Perhaps it was removed from the sequels because it made the game a bit too easy?

Anybody else? I'm sure there are many examples out there :)
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koopa42
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Re: Features you loved that were removed from sequels

Post by koopa42 » Wed Sep 25, 2013 7:05 am

The convoluted levelling bonus system in Oblivion! Removed in favour of a simpler one for Skyrim. I still love the levelling in Skyrim but the ridiculous system in Oblivion was just so crazy it made my final 'perfect' playthrough awesome, getting all skills to 100 ....... I had to use a notepad to keep an eye on what I was levelling at what time and use an actual 1234 slash for the 5 system :lol: :lol: :lol: and STILL had to do a couple of reloads. Ace fun but probably only for me.

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joefish
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Re: Features you loved that were removed from sequels

Post by joefish » Wed Sep 25, 2013 8:43 am

Megamixer wrote:Spyro the Dragon - the side-roll. Perfect for evading an enemy projectile then charging in to despatch them. Perhaps it was removed from the sequels because it made the game a bit too easy?
Definitely a bad idea removing it. Took a lot of fun out of the game.

The scope on the pistol in HALO. Originally it made it a useful weapon, allowing you to headshot enemies from a distance before they spotted you, instead of charging in with an assault rifle. In the first game, every weapon had its uses. In the sequel, the weapon choices were imbalanced and the pistol was reduced to being the first weapon you threw away as soon as possible, setting FPS weapon management back 10 years.

All of the extra noises and whistles Abe could make in Abe's Oddysee. In fact, the whole outdoor forest regions, and particularly riding Elum, were all a big dissapointment not to feature in Abe's Exoddus. They even witheld one of the more fun challenges - that of possessing a guard, then using him to order the slogs to attack someone - using it only once in the very last few seconds of the sequel.

psj3809
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Re: Features you loved that were removed from sequels

Post by psj3809 » Wed Sep 25, 2013 8:45 am

Proper jumping !

Speccy - Bomb Jack - Bomb Jack II

Bomb Jack was a classic, all Elite had to do was practically keep it the same (Eg Knight Lore/Alien 8 'same'), few new platforms and that. The sequel comes out and it was terrible, totally different gameplay, poor graphics, what the hell happened !

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adippm82
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Re: Features you loved that were removed from sequels

Post by adippm82 » Wed Sep 25, 2013 10:32 am

Omitting all the brilliant God game parts of the original from Actraiser 2, turning it into nothing more than a pretty side scrolling platformer.

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DPrinny
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Re: Features you loved that were removed from sequels

Post by DPrinny » Wed Sep 25, 2013 10:54 am

The fun from Crackdown seems to of been removed for the sequel

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nakamura
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Re: Features you loved that were removed from sequels

Post by nakamura » Wed Sep 25, 2013 1:09 pm

Good music and 2D backgrounds in Capcom VS SNK 2. Ugh they sucked in it.
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DoraemonTheCat
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Re: Features you loved that were removed from sequels

Post by DoraemonTheCat » Wed Sep 25, 2013 1:20 pm

Tekken Bowl removed from Tekken Tag Tournament 2. The original game was not only very addictive, but lots of fun.

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Negative Creep
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Re: Features you loved that were removed from sequels

Post by Negative Creep » Wed Sep 25, 2013 4:09 pm

Weapon customisation and planet exploration in Mass Effect

Koopa from Mario Kart 64

Scary bits from any recent Resident Evil game
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Liamh1982
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Re: Features you loved that were removed from sequels

Post by Liamh1982 » Wed Sep 25, 2013 4:14 pm

Nothing specific but sort of related - I hated that trend (highly prominent with early PS2 titles then later with the 360 and PS3) where a game that had already had a release on a previous-gen system got converted to a spangly new machine with fancier graphics and sound... but FEWER modes and features!

And actually being specific, why does each new NFS reduce the amount of customisation you can do to your car? :?

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paranoid marvin
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Re: Features you loved that were removed from sequels

Post by paranoid marvin » Wed Sep 25, 2013 5:15 pm

Adding the 3rd dimension to C&C/Red Alert totally ruined it

Removing Ron Gilbert after Monkey Island 2.
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dste
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Re: Features you loved that were removed from sequels

Post by dste » Wed Sep 25, 2013 5:33 pm

Just a little thing but annoying none the less.

X-Men Legends you could store a certain amount of energy/power things but in the sequel they took that away which meant you either had to use it or lose it on the spot and you could only use it if you had lost energy.

Damn annoying.
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Miketendo
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Re: Features you loved that were removed from sequels

Post by Miketendo » Wed Sep 25, 2013 9:02 pm

Mega Man's slide from Mega Man 9 and 10...such a huge mistake. The Buster I can do without, but why limit his movement again?

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koopa42
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Re: Features you loved that were removed from sequels

Post by koopa42 » Thu Sep 26, 2013 4:12 am

Negative Creep wrote: Koopa from Mario Kart 64
Ha ha! Ace.

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che_don_john
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Re: Features you loved that were removed from sequels

Post by che_don_john » Thu Sep 26, 2013 5:00 am

The ability to mix shirts/shorts/socks in PES (this it was in 4 or 5?) so as to avoid potential kit clashes.

Oh, and the great gameplay. They probably should have kept that in.
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