markopoloman wrote:The C64 wasn't exactly overrun with isometric games.
Darran@Retro Gamer wrote:Wasn't that something to do with the resolution, which caused problems for developers?
Not really - 2x1 blocky pixels are ideal for drawing isometric sprites.
The problem came down to Ultimate insisting on trying to code their conversions using exactly the same techniques as the originals. Trying to port the Speccy layering and masking code onto the C64 (with its different screen layout and slower processor) would be a disaster.
If you look at the C64 Ultimate games, they were rigged so that your sprite couldn't pass behind any of the scenery - only other hardware sprites (which could be ordered) - so masking code wasn't needed. But like Rasputin
, these were oblique perspective. Two axes were aligned with the screen, and depth was on a diagonal.
Eventually developers got the hang of achieving the same effects and converting isometric stuff to the C64. But they were still doing it with ports from the Speccy, so they still ended up with just simple copies of the hi-res graphics, both on the C64 (monochrome) and the CPC (where 4-colour Head Over Heels
I trust the owners of these machines could find some lo-res, more colourful examples from later games...
is the obvious one I suppose - could you actually pass behind scenic items in that?
And a good shout about Highway Encounter