Strider. Who's looking forward to it
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- Scratch_Porkings
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Re: Strider. Who's looking forward to it
Like joefish i played it on the ST first and thats where i fell in love with the game. Then megadrive then arcade, flickery??? sure your talking about the arcade or emulators? it never flickerd.
Scott me up beamie!
Re: Strider. Who's looking forward to it
I don't mean flicker as in sprites multiplexing between frames like Master System R-Type. I mean when you kill something big you get big explosion sprites that flick on and off all over the screen that block your view of what you're doing. Something that reboot is over-doing just the same with all the flare effects.
Two advantages with the smaller sprites on the ST version - you can see a little further ahead with the wider screen ratio and don't have to make so many blind leaps, hoping there's a platform to catch you, and secondly you get a little more space to hide and dodge attacks. For example, the ricocheting laser inside the dome on level 1 is easier to dodge on the 16-bit conversions. On the arcade it will graze you, but you have to second-guess how much contact you can get away with without an actual hit being registered, like all those bullet-hell shoot-em-ups where your hitbox is fractionally smaller than your sprite, and some people go on and on about how such wildly inaccurate collision detection somehow makes it a better game...
There, I've upset Darren AND TMR that time...
Two advantages with the smaller sprites on the ST version - you can see a little further ahead with the wider screen ratio and don't have to make so many blind leaps, hoping there's a platform to catch you, and secondly you get a little more space to hide and dodge attacks. For example, the ricocheting laser inside the dome on level 1 is easier to dodge on the 16-bit conversions. On the arcade it will graze you, but you have to second-guess how much contact you can get away with without an actual hit being registered, like all those bullet-hell shoot-em-ups where your hitbox is fractionally smaller than your sprite, and some people go on and on about how such wildly inaccurate collision detection somehow makes it a better game...
There, I've upset Darren AND TMR that time...
Re: Strider. Who's looking forward to it
ST version of Strider better than the coin op 

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- Darran@Retro Gamer
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Re: Strider. Who's looking forward to it
We're forming a club joefish. I'm doubly upset as you've spelt my name wrongjoefish wrote: There, I've upset Darren AND TMR that time...

Re: Strider. Who's looking forward to it
www.googlefight.com ? word1=Darran & word2=DarrenDarran@Retro Gamer wrote:We're forming a club joefish. I'm doubly upset as you've spelt my name wrongjoefish wrote: There, I've upset Darren AND TMR that time...
You need to go and play Commando on the Speccy.mr gryzor wrote:ST version of Strider better than the coin op
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Re: Strider. Who's looking forward to it
Wasn't that Nigel Alderton? We're interviewing him next month
Re: Strider. Who's looking forward to it
everyone is entitled to their opinion and that, but there is no way on gods green earth that the 16bit computer versions of strider can even be considered to be the same game as the arcade version. it's like hearing classical music played on a kazoo, yeah you'll recognise some bits, but it 'aint the same.
strider in name only.
I am biased though, the conversions of ghouls n ghosts and strider are what made me flog my amiga and buy a megadrive way back when. the megadrive versions actually looked, sounded and played like the arcade games.
oh and i'm quietly optimistic for this game, I want it to be great because strider is one hell of a a cool character.
strider in name only.
I am biased though, the conversions of ghouls n ghosts and strider are what made me flog my amiga and buy a megadrive way back when. the megadrive versions actually looked, sounded and played like the arcade games.
oh and i'm quietly optimistic for this game, I want it to be great because strider is one hell of a a cool character.
Re: Strider. Who's looking forward to it
To be properly re-done it would have to be given the Castlevania Lords of Shadow treatment, IMO. Anything less will not have any value. just like the PS2 version.
Then we could petition for Black Tiger to get the same treatment
Then we could petition for Black Tiger to get the same treatment

Thoughts and prayers.
Re: Strider. Who's looking forward to it
I think you'll find that's the whole point.HEAVYface wrote:...there is no way on gods green earth that the 16bit computer versions of strider can even be considered to be the same game as the arcade version.
And anyway, it's more blue than green. But you're wholly entitled to form your own opinion...

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Re: Strider. Who's looking forward to it
They'd never do that though.rossi46 wrote:To be properly re-done it would have to be given the Castlevania Lords of Shadow treatment, IMO. Anything less will not have any value. just like the PS2 version.
Then we could petition for Black Tiger to get the same treatment
Castlevania is at least a recognised franchise. Strider isn't. Look at Bionic Commando. It's commercial suicide.
Re: Strider. Who's looking forward to it
no I get that.....but even taken in isolation it the 16bit computer versions aren't actually entertaining to play, that's part of what has me a bit baffled....sir I salute your iron like stoicismjoefish wrote:I think you'll find that's the whole point.HEAVYface wrote:...there is no way on gods green earth that the 16bit computer versions of strider can even be considered to be the same game as the arcade version.
And anyway, it's more blue than green. But you're wholly entitled to form your own opinion...
.....i'd just boot up turrican instead

Re: Strider. Who's looking forward to it
Thats because the game was ****, not the series. The control machanics for the arm were too complex to be enjoyable. They should have just had it as a lock-on type swing like Spiderman 2/3/etc , with the option to make the swing/lock system more manual. Now that would have been a success.Darran@Retro Gamer wrote:They'd never do that though.rossi46 wrote:To be properly re-done it would have to be given the Castlevania Lords of Shadow treatment, IMO. Anything less will not have any value. just like the PS2 version.
Then we could petition for Black Tiger to get the same treatment
Castlevania is at least a recognised franchise. Strider isn't. Look at Bionic Commando. It's commercial suicide.
Re: Strider. Who's looking forward to it
This looks really promising, i'm really looking forward to it!
Re: Strider. Who's looking forward to it
Oh boy.. I really don't like that vid.. probably just me but it looks like a cold rendition of the original, just lacking in SO many ways... not what I expected. It has a nu-metal feel about it.. just... I dunno.
Re: Strider. Who's looking forward to it
joefish wrote:]
You need to go and play Commando on the Speccy.
I can't imagine anything more hellish.
C64 version all day long.
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