Rose-tinted glasses - you chose the 100 worst retro games

Discuss and discover all the great games of yesteryear!

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The Last Ginja
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Post by The Last Ginja » Thu Apr 12, 2007 2:53 pm

Erm another C64 vote for me.(and I was a C64 fanboy in the playground) and another football game.

Even I could not deny that MACTH DAY on the C64 was the biggest turd of a game I had ever seen. Sprites that split in half, ball appearing in tandom places, total lack of control, players walking through goalposts. How my Speccy owning friends laughed at me,( well until Emlyn Hughes Int.Soccer was released anyway :wink: ) I loaded it up again this evening to see if it was as bad as I remember, and well you know the answer to that, as I'm posting this.

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EnglishRob
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Post by EnglishRob » Sat Apr 14, 2007 8:42 am

Not sure what number we're on but I'd have to say Street Fighter 2 on the Amiga.

Oh dear what an awful port that was. Considering what Body Blows was like (a bit better from what I can remember), I just think US Gold didn't put any effort into the conversion whatsoever.

IIRC the graphics weren't that bad but apart from that it was terrible.

Maybe I was just used to the Super NES version that I had.

Shame it's only one per person, I can think of at least 2 more games that I'd like to add.

Rob
How much wood could a woodchuck chuck if a woodchuck could chuck wood? - Guybrush Threepwood

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woody.cool
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Post by woody.cool » Sat Apr 14, 2007 8:45 am

So that you guys know exactly how crap the Amiga port of SF2 was, I've posted a screen shot

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djcarlos
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Post by djcarlos » Sat Apr 14, 2007 12:13 pm

woody.cool wrote:So that you guys know exactly how crap the Amiga port of SF2 was, I've posted a screen shot

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I'm not an afficionado of SF2, but what was it that made the Amiga version so bad?
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paranoid marvin
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Post by paranoid marvin » Sat Apr 14, 2007 12:18 pm

2 button joystick for a 6 button game
Jerky movement of fighters
Relatively long loading times

The screenshot doesnt do justice to how bad the game actually was
Mr Flibble says...
"Game over , boys!"

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woody.cool
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Post by woody.cool » Sat Apr 14, 2007 2:24 pm

paranoid marvin wrote:2 button joystick for a 6 button game
Jerky movement of fighters
Relatively long loading times

The screenshot doesnt do justice to how bad the game actually was
The graphics were kinda good until it started to move!

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EnglishRob
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Post by EnglishRob » Sat Apr 14, 2007 5:11 pm

woody.cool wrote:
paranoid marvin wrote:2 button joystick for a 6 button game
Jerky movement of fighters
Relatively long loading times

The screenshot doesnt do justice to how bad the game actually was
The graphics were kinda good until it started to move!
LOL, by the time it came out I was moving away from the Amiga and onto the PC. In fact I sold my Megadrive, SNES and Amiga to be able to buy a 33MHz 486 with 2MB memory and a 40MB hard drive.

IIRC the PC port of Super Street Fighter 2 Turbo was actually pretty good.

Rob
How much wood could a woodchuck chuck if a woodchuck could chuck wood? - Guybrush Threepwood

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Nightbreed
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Post by Nightbreed » Sun Apr 15, 2007 3:22 am

I'm not an afficionado of SF2, but what was it that made the Amiga version so bad?
I used to play the Amiga version on a mates Amiga, and it was a brave attempt to be fair. It should have been much better though, With 6 button mega drive pad support it would have been second best only to the SNES port. What realy let the game down was The HORRIBLE jerkyness of the game.

For the ultimate horrors of streetfighters I Suggest you downlad the C64 version and rare Tec Toy Master System versions.. :P :P
Bring back Thingy and Rockford!!! Zzap 64 liberation front!!! :):):)

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Nightbreed
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Post by Nightbreed » Sun Apr 15, 2007 4:13 am

http://www.youtube.com/watch?v=qyx4nETMVfc

Look what I found. Bison Looks a mess. :D
Bring back Thingy and Rockford!!! Zzap 64 liberation front!!! :):):)

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woody.cool
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Post by woody.cool » Sun Apr 15, 2007 9:35 am

Nightbreed wrote:For the ultimate horrors of streetfighters I Suggest you downlad the C64 version and rare Tec Toy Master System versions.. :P :P
You forgot the Spectrum version!

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Nightbreed
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Post by Nightbreed » Sun Apr 15, 2007 4:43 pm

You forgot the Spectrum version!
Good point. That was pretty crap!! :P
Bring back Thingy and Rockford!!! Zzap 64 liberation front!!! :):):)

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pottyboy
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Post by pottyboy » Mon Apr 16, 2007 7:23 pm

It was that stupid loading procedure that made the Speccy version a mess. The length of the tape was silly!

As for the actual game itself, well apart from the speed it wasn't that bad! Was certainly more playable than the C64 and Amiga versions!
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gmintyfresh
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Battle Arena Toshinden (Playstation)

Post by gmintyfresh » Thu Apr 19, 2007 12:44 pm

Battle Arena Toshinden

Has to be said I hate this game with a passion, I think this was the second Playstation game I ever bought. After being wowed by the next gen thrills of Tekken (cost me £50) i saw BAT and thought I'll have more of that how mistaken i was. Gone were the smooth graphics and wonderful textures of tekken (jaggy and really artificial textures), gone was the intuative control method and extensive special move list, gone were the characters with soul. To top the games badness off there were real frame rate issues too (the game visably judders) a sure sign of bad programming. It just seemed like a rushed product, get it out there whilst there are not too many games around and it's bound to sell well. In short steer clear!!

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spc
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Post by spc » Sat Apr 21, 2007 6:03 pm

Sufferage thy name is World Cup Carnival by US Gold on the C64,the pain

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merman
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Post by merman » Sun Apr 22, 2007 7:03 pm

66. Knight Rider (Commodore 64, although this could apply to any of the 8-bit versions and the recent PS2 shovelware)


How? How did Ocean do it?

Having lost out to Elite for the rights to make a game based on Airwolf, and with Street Hawk vanishing from the release lists and television screens, only one man could save the licence-meisters. A man who didn't exist. A man with chest hair so thick it worked like Kevlar body armour.

Michael Knight. And his talking car with the posh accent.

Sadly, the resulting game is dimmer than a broken red LED. An awful driving sequence, with Kitt's autopilot chugging along at a depressingly low speed while Michael tries to fire tiny bullets at awful helicopter sprites, is followed by a naff overhead section.

"Oh, who designed this hideout? It's so chic. I just love the repeating crate motif"

Fail, repeat ad nauseam, remove tape and file under W for wasted opportunity.
merman1974 on Steam, Xbox Live, Twitter and YouTube

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