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Why did old console games have music/SFX tests in options?

Posted: Tue Apr 16, 2013 5:58 am
by Gigifusc
I've just been asked this question and the truth is I have no idea?

I would assume it was a cultural phenoma from Japan. Does anyone know for sure?

Thanks.
:)

Re: Why did old console games have music/SFX tests in option

Posted: Tue Apr 16, 2013 6:38 am
by snowkatt
at a guess so you can listen to music tracks you liek with out having to play the game to get there and then just stand there and listen to the music

nothing i ever felt the need to do with streets of rage i can tell you that

Re: Why did old console games have music/SFX tests in option

Posted: Tue Apr 16, 2013 7:37 am
by Gigifusc
yeh, I guess. But it wasn't only music - they let you listen to all the SFX too?

Re: Why did old console games have music/SFX tests in option

Posted: Tue Apr 16, 2013 8:21 am
by gman72
It was so you could listen to all the music in the game, some modern games have them too.

Re: Why did old console games have music/SFX tests in option

Posted: Tue Apr 16, 2013 8:53 am
by Mootown
On Thunderforce III (Megadrive) one of the sound effects when played (it was an explosion sound effect) would cause whatever currently playing piece of music you had on to go at around half the speed for a few seconds. Boring fact #1

Re: Why did old console games have music/SFX tests in option

Posted: Tue Apr 16, 2013 9:16 am
by nakamura
So we could work out what Ryu said during his hurricane kick.

Re: Why did old console games have music/SFX tests in option

Posted: Tue Apr 16, 2013 10:22 am
by Vyothric
I haven't updated it in a while, but if you're interested I started this list of games with a sound test/music menu a while ago.

Re: Why did old console games have music/SFX tests in option

Posted: Tue Apr 16, 2013 1:34 pm
by Megamixer
Used to love the sound tests in the Tekken games, especially Tekken 2 where I could sit there for ages and just listen to the fantastic music. Tekken 3 also had the brilliant little BGM/ending FMV player where you could swap the disc out for the first two games and listen to all the music from those games :)

Re: Why did old console games have music/SFX tests in option

Posted: Tue Apr 16, 2013 1:51 pm
by snowkatt
gman72 wrote:It was so you could listen to all the music in the game, some modern games have them too.
i said that !
nakamura wrote:So we could work out what Ryu said during his hurricane kick.
what did he say anyway ?
Megamixer wrote:Used to love the sound tests in the Tekken games, especially Tekken 2 where I could sit there for ages and just listen to the fantastic music. Tekken 3 also had the brilliant little BGM/ending FMV player where you could swap the disc out for the first two games and listen to all the music from those games :)

not ahuge fan of tekken and i rather disliked tekken 3 but there was some music in tekken 2 i really liked
especially the devil stage bgm

this is a game that needs a ost

Re: Why did old console games have music/SFX tests in option

Posted: Tue Apr 16, 2013 1:55 pm
by Megamixer
snowkatt wrote: this is a game that needs a ost
Oh but it does :D . This is the arcade OST (which I have):

Image

...and the excellent PS remixes came on two 'Strike Fighting' volumes (which I'm yet to get as they are damn rare and expensive):

Image
Image

Re: Why did old console games have music/SFX tests in option

Posted: Tue Apr 16, 2013 2:03 pm
by Hitman_HalStep
snowkatt wrote:
nakamura wrote:So we could work out what Ryu said during his hurricane kick.
what did he say anyway ?
Tatsumaki Senpuukyaku

The Hurricane Kick (竜巻旋風脚, Tatsumaki Senpuukyaku, literally "Tornado Whirlwind Leg") is a special move that is usable by Ryu and Ken in Street Fighter.
source: http://streetfighter.wikia.com/wiki/Tatsumaki

Re: Why did old console games have music/SFX tests in option

Posted: Tue Apr 16, 2013 2:58 pm
by jimmyjimjim
I was convinced one of the fighters in SFII always said "Helloooo Ken!" during his attack. Not sure who, was never a big fan of the game.

Never really understood why games had sound tests, but I do remember using them to record music from Mega Drive games onto cassette tapes through a cable from the MD headphone socket into my hifi.

Re: Why did old console games have music/SFX tests in option

Posted: Tue Apr 16, 2013 3:16 pm
by Hitman_HalStep
^ it's close to that.it's the fireball shout for ryu and ken but they say:

Image

Re: Why did old console games have music/SFX tests in option

Posted: Tue Apr 16, 2013 3:40 pm
by Black Ridge
nakamura wrote:So we could work out what Ryu said during his hurricane kick.
This is what he says

http://www.youtube.com/watch?v=SL_x1rRg ... A&index=13

Re: Why did old console games have music/SFX tests in option

Posted: Tue Apr 16, 2013 4:49 pm
by SonicTheHedgehog
snowkatt wrote:what did he say anyway ?
It sounds like UHH STIYST EMM BAAAA KET