DreamcastRIP wrote:Some PAL PlayStation games were indeed optimised to display full screen without said ugly black borders which presumably was to the delight of many PS1 owners in PAL territories. Which perhaps goes some way to explaining for why the PAL version of a high profile game such as Tekken 3 seemed such a disappointment to many. There was also, iirc, a furore over the ugly black borders and slower 50Hz gaming of Daytona USA on PlayStation's initial main competitor, the Sega Saturn, of course
I remember an issue of CVG, when Ridge Racer Revolution was released, in the news section they had a nice bright green tick over a screenshot of the game, which had received a great PAL optimised version, then a great red cross over a screenshot of Xmen: Children Of the Atom on the Saturn which had no such treatment from Capcom and was a much worse game for it, than the five star game they had reviewed on import, I seem to think they said they could only now award the game four stars, could be wrong about that last bit though.
I think it was really starting to get on a fair few peoples nerves at this time, that the PAL regions were getting slower games, with squashed screens.
That's the way I broadly remember it too albeit that I didn't buy the likes of C+VG
or any PlayStation magazines every month back then. As nakamura indicated the quality of NTSC-to-PAL conversions was in the spotlight for gamers as far back as the SNES days in magazines such as Super Play
Also, I strongly suspect that most seasoned gamers who bought a Dreamcast back in late '99 would have instantly recognised what a great thing it was to finally own a mainstream PAL home videogames console where the majority of games featured the 60Hz option from the get-go. A real and significant improvement in the quality of home videogame entertainment for PAL gamers. In fact, iirc, Sega tried promoting the Dreamcast in Europe (or it may have just been the UK, I don't remember) on the basis that all of the console's games featured the 60Hz option. I believe they were forced to cease doing so when it became clear that not every single DC game had the 60Hz option. Point being though, playing games in full speed 60Hz was evidently a big deal back then if it formed part of a mainstream console's marketing strategy.
DreamcastRIP wrote:Didn't the PAL version of Tekken 3 (PS) sell below Namco's sales projections because,
* it was a poorly optimised PAL conversion featuring black screen borders and played noticeably slower than the NTSC version,
Not sure if this was true for this game in general but this problem was my main irritation for games back in the day. The difference between Final Fantasy X NTSC & PAL (PS2) was like night and day and playing through the PAL version was probably why i didn't care for it.
Yep, I believe PS2 fared quite badly relative to Dreamcast in this regard. Lord knows why given that it was released a good while after Sega's console. Anyway, that's probably drifting a little off topic. Is it at all possible to mod' a PAL PS2 to 'force' 60Hz mode for when playing PAL games? I'm guessing not but I don't know.
ShadowNeku wrote: DreamcastRIP wrote:
Playing games such as Sonic The Hedgehog
on my PAL Mega Drive is plain awful now I'm used to playing the game as Sega originally intended so I no longer bother.
Sonic The Hedgehog NTSC vs PAL - http://www.youtube.com/watch?v=nSSYo0npMhA
Woooooaaahhh. I've never played the original Sonic in anything other than PAL. Even the version on the Sonic Mega Collection for PS2 is in PAL format and i never realised how much slower it is.
My whole life is a lie
The difference really is that stark. Like Antiriad was kinda saying earlier, if you're only used to playing such games as they were released in PAL regions and have never seen and heard the NTSC version in motion (in the instances the NTSC version was superior - simply put, that kinda depended on the gaming system) then what you don't know won't hurt you. Ignorance is bliss, as the saying goes. The first time I witnessed Sonic The Hedgehog
played in 60Hz as the game's creators intended it to be played was only a few years ago after having bought my aforementioned Sega Nomad. Playing the PAL version now seems like swimming in treacle and the music sounds so 'off' it's simply hideous - like playing a record at appoximately 20% slower speed as someone usefully remarked earlier in the thread or even worse than those crappy licensed handheld emulated Mega Drive clones flogged by the likes of the recently discredited Blaze.
If you're now curious to play your Mega Drive games in 60Hz then the likes of Console Passion offer a reasonably priced console modding service but the shipping costs may sting a little. Not every single PAL Mega Drive can be played in 60Hz (but most can) but as the mod has a switch to flick between 50Hz/60Hz it won't stop you playing any of your Mega Drive/Genesis game cartridges.
Link: http://www.consolepassion.co.uk/modific ... -megadrive
To be fair though, the difference of course stands out the most, music excepted, for fast moving action games with Sonic The Hedgehog
obviously being one such game. For slow-paced games the difference is perhaps less noticeable.
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