snowkatt wrote:what was the to go to lets bleed it dry and kick it out genre for the 32 bit machines ?
3d beat em ups ?
arcade racers ?
Can't pin any one down really. It was more about pulling out all the 2D genres to see which worked in 3D and which flopped.
So yes, scrolling beat-em-ups with 3d characters and actual corners in the streets turned up for a while, but disappeared when they had been done to death.
Certainly from Japan there seemed to be a load of effects-laden stats-and-menus JRPGs, but they hardly took over the world and aren't to my tastes anyway.
Mario went 3D and hit it off, but in so doing became more like an overhead-viewed game (in terms of level layout) than a side-on platformer. Everything else tried to copy, missed the point, and failed terribly.
I think if there was one thing came out of that era it was that every franchise has to have its own kart racer, however bad it may turn out.
The defining thing was racing games went from pseudo-3D to proper 3D, so you could actually turn round and drive the wrong way up the track. And there were quite a few racing games, but again they didn't really dominate.
I think just because the current gen is so overwhelmed by unimaginative mega-corporations, and the 16-bit console gen was so tied to the hardware capabilities, we shouldn't write every other period off as staid when it really wasn't.