Your favourite 32+ platformer

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Scooby1970
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Re: Your favourite 32+ platformer

Post by Scooby1970 » Tue Feb 26, 2013 3:08 pm

Spyro The Dragon.

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Dreamer
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Re: Your favourite 32+ platformer

Post by Dreamer » Tue Feb 26, 2013 3:14 pm

2D = Skullmonkeys
imo it's easily one of the best platformers out there. Gotta love the bonus round theme song too :lol:

3D = Jak & Daxter: the Precursor Legacy
Daxter's hilarious, although not so much in the second game.

Bobinator
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Re: Your favourite 32+ platformer

Post by Bobinator » Tue Feb 26, 2013 5:40 pm

For me, I think it might be Crash Bandicoot 3. I think I've beaten it 3 or 4 times by now.

kiwimike
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Re: Your favourite 32+ platformer

Post by kiwimike » Tue Feb 26, 2013 5:54 pm

Jeez so many in this era I enjoyed from 'Traditional' to games with platform elements. I would have to go overall the original Tomb Raider :)

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theantmeister
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Re: Your favourite 32+ platformer

Post by theantmeister » Tue Feb 26, 2013 6:15 pm

Man, I'm struggling to think of anything... I guess I'll be boring and say Super Mario 64. Other than that...erm, MDK?

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Flint
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Re: Your favourite 32+ platformer

Post by Flint » Tue Feb 26, 2013 6:47 pm

Abe's Oddessy

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gman72
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Re: Your favourite 32+ platformer

Post by gman72 » Tue Feb 26, 2013 7:21 pm

Castlevania Symphony of the night or Tombraider.
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crusto
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Re: Your favourite 32+ platformer

Post by crusto » Tue Feb 26, 2013 7:44 pm

Probably mario galaxy.

Strange, I could have sworn I already posted that in here. Im sure I did.
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ShadowNeku
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Re: Your favourite 32+ platformer

Post by ShadowNeku » Tue Feb 26, 2013 9:04 pm

Klonoa: Door to Phantomile. I'm surprised to see it so rarely mentioned in lists of great platformers.
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Re: Your favourite 32+ platformer

Post by Bub&Bob » Wed Feb 27, 2013 5:01 am

Bubble Bobble - PS1 version is great and you get Rainbow Islands too
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ShadowMan
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Re: Your favourite 32+ platformer

Post by ShadowMan » Wed Feb 27, 2013 5:11 am

Dreamer wrote:2D = Skullmonkeys
imo it's easily one of the best platformers out there. Gotta love the bonus round theme song too :lol:

3D = Jak & Daxter: the Precursor Legacy
Daxter's hilarious, although not so much in the second game.
Seconded on both counts. Skull Monkeys is an overlooked gem, and now thanks to you I have that damned bonus music stuck in my head :lol:

J&D I revisited thanks to the HD Collection not too long ago, its incredibly jarring going from this game to Jak II which looks like it sucked all the colour out of the game.

Another favourite of mine would be Maximo. Its a nice hack and slash game while also retaining a nice level of difficulty. My only complaint was that the camera did tend to be a tad too eratic at times.
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MattyC64c
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Re: Your favourite 32+ platformer

Post by MattyC64c » Wed Feb 27, 2013 5:39 am

I kind of lost interest with platform games after the 16-bit era. There's not many I can think of that I've enjoyed as much since then. If the Tomb Raider games count then, you can add them. I've also liked Mario 64 and Super Mario Galaxy.

May I also point out that there is technically no such thing as '128-bit'. The Xbox 360, PS3 and even the Wii are 64-bit. The Wii U is 64-bit. The new console coming out the end of this year and the start of next year are also still 64-bit.

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adippm82
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Re: Your favourite 32+ platformer

Post by adippm82 » Wed Feb 27, 2013 5:44 am

Jumpin' Flash on PS1, just a brilliant fun game, and produced a real sense of height and scale when jumping onto tall buildings or up into the clouds, one of the first games I bought for the system, spent ages on it, never bought the sequel though.

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Matt_B
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Re: Your favourite 32+ platformer

Post by Matt_B » Wed Feb 27, 2013 6:07 am

MattyC64c wrote:I kind of lost interest with platform games after the 16-bit era. There's not many I can think of that I've enjoyed as much since then. If the Tomb Raider games count then, you can add them. I've also liked Mario 64 and Super Mario Galaxy.

May I also point out that there is technically no such thing as '128-bit'. The Xbox 360, PS3 and even the Wii are 64-bit. The Wii U is 64-bit. The new console coming out the end of this year and the start of next year are also still 64-bit.
That's not strictly true. Most modern machines support 128 bit SIMD and/or VLIW instructions. And, on the flip side, most of the best PC games still run in 32 bit Windows.

Still, I'd think the point is that bus widths don't really matter any more. It made a difference back in the days where microprocessors were too small to deal with the amount of data needed to process an instruction in one go, but that's pretty much been a non-issue since the first 32 bit CPUs started appearing. That was pretty much the sweet spot back then, and things have only really just moved onto 64 bit because we want to use more than 4GB RAM without overly complex addressing schemes and the cost of implementing the wider buses is minimal; there's no real advantage in terms of number crunching power.

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