Your favourite 8-bit platformer

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themightymartin
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Re: Your favourite 8-bit platformer

Post by themightymartin » Thu Feb 28, 2013 11:10 am

Rather than go for something obvious I thought I'd mention an obscure one...

But then I figured sod it!

Mario 3.
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snowkatt
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Re: Your favourite 8-bit platformer

Post by snowkatt » Thu Feb 28, 2013 1:35 pm

joefish wrote:
snowkatt wrote:even though its not a real platformer for me it will be robocop vs the terminator on the megadrive then
it has enough platforming bits
I think you'll find the thread is referring to 8-bit processors (i.e. not a Megadrive), rather than how many bits of platforming there is in the game... :lol:

Got to be Manic Miner. Perfect escalation of challenge and whacky design to keep you interested.
bugger wrong thread
i was already wondering where the hell my post was in the 16 bit thread

i suppose this shows how much i care about platforming games :wink:
hey wait ! i got a new complaint !

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Seadog74
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Re: Your favourite 8-bit platformer

Post by Seadog74 » Fri Mar 01, 2013 8:27 am

I'll be different to everyone else and say either Sir Lancelot or Gilligans Gold.

ulala
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Re: Your favourite 8-bit platformer

Post by ulala » Sat Mar 02, 2013 6:50 am

Jet Set Willy (spectrum)
Manic Miner
Rollercoaster
Rainbow Islands (C64)
Wonderboy In Monsterland (Mastersystem)
Mario 1 and 3 (Nes)

the1980gamer
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Re: Your favourite 8-bit platformer

Post by the1980gamer » Sat Mar 02, 2013 10:28 am

It would have to be Alex kid in miracle world on the SMS2.
It was the 1st console I ever owned and the game was just the most amazing thing I had ever seen, the colourful graphics the excellent soundtrack and such a great game.
check out my youtube channel at, http://www.youtube.com/user/the1980gamer

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RetroMartin
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Re: Your favourite 8-bit platformer

Post by RetroMartin » Mon Mar 04, 2013 7:02 am

Donkey Kong Land 2 on the Gameboy!
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Sixteen Plus
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Re: Your favourite 8-bit platformer

Post by Sixteen Plus » Fri Mar 08, 2013 1:28 pm

Tom Thumb - Commodore 16

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My retrogamer review

How Udo Gertz managed to fit 178 eight-directional scrolling screens with impressive graphics for the system whilst retaining the smooth gameplay and pure addiction with some added crazy music all within 12K of memory is truly remarkable and nothing short of genius 8)

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adippm82
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Re: Your favourite 8-bit platformer

Post by adippm82 » Fri Mar 08, 2013 4:53 pm

Sixteen Plus wrote:Tom Thumb
How Udo Gertz managed to fit 178 eight-directional scrolling screens with impressive graphics for the system whilst retaining the smooth gameplay and pure addiction with some added crazy music all within 12K of memory is truly remarkable and nothing short of genius 8)
Yes, this is a remarkable achievement for the C16, and shows what can be done with the machine, when in the right hands.

kiwimike
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Re: Your favourite 8-bit platformer

Post by kiwimike » Fri Mar 08, 2013 10:53 pm

Sixteen Plus wrote:Tom Thumb - Commodore 16

Image
Image

My retrogamer review

How Udo Gertz managed to fit 178 eight-directional scrolling screens with impressive graphics for the system whilst retaining the smooth gameplay and pure addiction with some added crazy music all within 12K of memory is truly remarkable and nothing short of genius 8)
Great choice...that's very impressive.

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Sixteen Plus
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Re: Your favourite 8-bit platformer

Post by Sixteen Plus » Sat Mar 09, 2013 5:21 am

Thanks. It's still a game I come back to some 30 years later. Here's a longplay video I made of it last year, it's over an hour long with no lives lost which demonstrates the sheer immense size of the game :)

http://www.youtube.com/watch?v=pEU2CXGiTBk

More astonishingly Udo was still at school when he wrote this, his sister composed the music. Puts other top programmers to shame.

P.S. Ironically his C64 version was awful :(

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