
Zero the Kamikaze Squirrel
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Sorry, I just still think Operation Starfish beat it out in every way. More levels! Secret levels! Multiple endings! (Well, two, but still.) More speed! Run across ceilings! Woo! Robocod... all right, I admit it's not an awful game. But there are a lot of levels that are just... really, really hard to look at. That, and it's something the British gaming community seems to cream their jeans over, but nobody ever seems to know why.koopa42 wrote:Harsh on Robocod, I thought it was great
I'm in agreement here, Operation Starfish was just a much better game, better graphics, two playable characters, loads of levels, tonnes of puns, some really fun items, multiple routes, hidden items that improved the ending (I managed to find every single damn satellite piece, lost treasure and destroy every cheese mine and stiltonium machine and rescue every agent)Bobinator wrote:Sorry, I just still think Operation Starfish beat it out in every way. More levels! Secret levels! Multiple endings! (Well, two, but still.) More speed! Run across ceilings! Woo! Robocod... all right, I admit it's not an awful game. But there are a lot of levels that are just... really, really hard to look at. That, and it's something the British gaming community seems to cream their jeans over, but nobody ever seems to know why.koopa42 wrote:Harsh on Robocod, I thought it was great
Rolo to the Rescue, I remember it being pretty good. Nothing amazing, but the whole gimmick with different animals having different abilites made it stand out, and damned if it wasn't an adorable game.
To get specific about why I don't like Bubsy, it works like this: One hit kills don't work for this sort of game. In a game about slow, careful, methodical platforming, maybe. But in a game where the game expects you to charge headlong into everything, you have to expect to make a few mistakes if you can't react with lightning speed. And the game doesn't ALLOW that. The second game, while they fixed that, basically killed the speed and made every level feel mostly identical.
Mr. Nutz was probably one of the most generic platformers you're likely to find, It pretty much has no personality, nor does it do anything particular special or well. The sequel, however, greatly expanded on everything, giving it a much more Sonic-like art style, a Super Mario Word-style map system, and items that give you new abilities, like being able to fly. And then it gets one port. Which gets cancelled. censored you, Ocean.
Aero the Acrobat 1 was... eh. It's not a bad game, and it's not entirely focused around 'GO FAST ALL THE TIME NO MATTER WHAT' like a lot of the crappier mascot platformers. The issue is that it's just so hard, mostly because the game drops spikes everywhere like the spike factory exploded. The second game has a much more balanced difficulty level, and probably some of the best 2D graphics I've seen on the SNES. It's almost Rayman like, it's so good. Zero the Kamizake Squirrel... no comment. I got stuck somewhere on the second stage. I'll get back to you.
Brian the Lion... looks promising! I haven't really put much time into it, but it looks pretty good from the screenshots.
On the Amiga I guess it's because it requires almost no processor overhead since its a simple copper chip effect (iirc).Darran@Retro Gamer wrote:Why did all Amiga and ST games have that garish background with gradient colours in them? It makes them all look the same.
Tom_Baker wrote:I just finished watching a film about Stockholm syndrome. It started out terrible but by the end I really liked it.
Aaaargh, that was the game of nightmares!!!adippm82 wrote:No mention yet of Toki
It's an easy way to get more colours on screen than the limited palettes would allow - redefine one colour in the palette every eight (or thereabouts) pixel rows as the screen is refreshed. Done smoothly, it looks great. But because the wider range of colours was limited (9 or 12 bit RGB instead of the 24 most people are used to now) you can see obvious step changes in colour.Darran@Retro Gamer wrote:Why did all Amiga and ST games have that garish background with gradient colours in them? It makes them all look the same.
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