Strange/annoying design decisions

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gman72
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Re: Strange/annoying design decisions

Post by gman72 » Fri Dec 28, 2012 11:54 am

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HalcyonDaze00
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Re: Strange/annoying design decisions

Post by HalcyonDaze00 » Fri Dec 28, 2012 11:54 am

The Jaguar pad, a disaster (just like the machine itself) of biblical proportions, the worst pad of all time but epic in comedy value.

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r0jaws
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Re: Strange/annoying design decisions

Post by r0jaws » Fri Dec 28, 2012 11:58 am

The Dreamcast controller's cable is annoying even to this day, but the actual controller isn't so bad. You can clip the cable underneath, out of the way, but that shows that the designers knew it was a bad idea, so included a bodge.

But much worse than that is the CD32 controller. It is a plasticky, fragile mess. The design is awkward, uncomfortable to hold and use for any length of time and it looks terrible. I'm not sure what they based the ergonomic design on, but it wasn't the human hand.

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But to me the worst design was the MDII. It just looks cheap and rubbish. Combine it with that awful side mount CD caddy and it actually started to look like a Chinese knock off.

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Liamh1982
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Re: Strange/annoying design decisions

Post by Liamh1982 » Fri Dec 28, 2012 12:20 pm

The decision to make the N64's analogue stick out of all the least durable materials in the world.

The fact the pause button for the Master System is on the console, not the controller.

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RUOK
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Re: Strange/annoying design decisions

Post by RUOK » Fri Dec 28, 2012 12:53 pm

Cartridges that don't have the game title on the top annoy me!

Can I also add Dreamcast hand cases to the crap game case list, they teeth always seem to snap

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paranoid marvin
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Re: Strange/annoying design decisions

Post by paranoid marvin » Fri Dec 28, 2012 1:21 pm

Obvious ones - C64 and Amstrad consoles - why?

Less obvious is the timer in Epic on the 'miggy - class game totally ruined. Large game area, lots to see and do - and a ridiculously short timer that meant you didn't get a chance to.
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Hitman_HalStep
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Re: Strange/annoying design decisions

Post by Hitman_HalStep » Fri Dec 28, 2012 2:05 pm

Liamh1982 wrote:The fact the pause button for the Master System is on the console, not the controller.
damn,beaten to it.that's the first thing i thought of,it's also on the converter as well.
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Negative Creep
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Re: Strange/annoying design decisions

Post by Negative Creep » Fri Dec 28, 2012 2:18 pm

Hitman_HalStep wrote:
Liamh1982 wrote:The fact the pause button for the Master System is on the console, not the controller.
damn,beaten to it.that's the first thing i thought of,it's also on the converter as well.

Plus the controller lead is about 1 metre in length
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ZXSabreman
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Re: Strange/annoying design decisions

Post by ZXSabreman » Fri Dec 28, 2012 2:31 pm

The 3DO only having one controller port, so you had to plug controller 2 into the top of controller 1, the times I loosened my brothers pad if he was beating me at Samurai Showdown or Super SFII :shock:
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Lord Innit
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Re: Strange/annoying design decisions

Post by Lord Innit » Fri Dec 28, 2012 2:39 pm

Sixaxis L2 and R2 triggers with that annoying curve. Who the hell thought that up? I superglued those clip on triggers to them. Looks ugly but a least it's more comfy.
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paranoid marvin
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Re: Strange/annoying design decisions

Post by paranoid marvin » Fri Dec 28, 2012 2:49 pm

Atari ST having controller ports underneath the machine, meaning that continuous switching of mouse/joystick (for 2 player games) meant that the ports knackered
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Freestyler
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Re: Strange/annoying design decisions

Post by Freestyler » Fri Dec 28, 2012 3:15 pm

Nintendo stubbornly sticking to carts during the design of the N64. Then half-heartedly pretending they really gave a censored about us with the 64DD.


As for software; I'll have to say the current trend of having everything that was available in-game at one point (cheats, bonus costumes, God modes, etc) as paid-for unlockables. That's just mean-spirited.
Freestyler: A customer that's too hard to please, complains all the time and wants everything for next to nothing.

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The Laird
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Re: Strange/annoying design decisions

Post by The Laird » Fri Dec 28, 2012 3:17 pm

paranoid marvin wrote:Atari ST having controller ports underneath the machine, meaning that continuous switching of mouse/joystick (for 2 player games) meant that the ports knackered
I bought an extender from day 1 so that never mattered to me

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paranoid marvin
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Re: Strange/annoying design decisions

Post by paranoid marvin » Fri Dec 28, 2012 3:55 pm

amstrad (after buying Sir C out) rubbing our noses in it by switching the pins round in the joystick meaning that we could only use their joystick (which was utter censored). Until someone brought a dongle out that was.
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DreamcastRIP
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Re: Strange/annoying design decisions

Post by DreamcastRIP » Fri Dec 28, 2012 3:58 pm

The GameCube's handle as modelled by Paris Hilton and Christina Aguilera...

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Oh, and the console's low capacity storage media when the rest of the world had moved on to using DVDs.
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