Double Dragon
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Double Dragon
Any fans of the classic Double Dragon games?
If so, which version or versions do you think are the best?
Double Dragon, DD2, DD3 for the Arcade
DD, for the Sega Master System
DD, DD2, DD 3 for Nes
DD, DD3 for the Sega Genesis
DD2 for the Mega Drive
Super Double Dragon
Double Dragon 5
Double Dragon (one on one fighting) for the Neo Geo
DD for the Gameboy Advance
and of course there are other versions, but I'm sure you all get the point.
If so, which version or versions do you think are the best?
Double Dragon, DD2, DD3 for the Arcade
DD, for the Sega Master System
DD, DD2, DD 3 for Nes
DD, DD3 for the Sega Genesis
DD2 for the Mega Drive
Super Double Dragon
Double Dragon 5
Double Dragon (one on one fighting) for the Neo Geo
DD for the Gameboy Advance
and of course there are other versions, but I'm sure you all get the point.
- mel the bell
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Sorry to hear that.
I enjoyed the first 2 arcade versions. I also enjoy the DD and DD2 for the Nes. I believe a lot of people were shocked when the Nes released DD as a one player only game, but in its own right, it is a fun game.
The Gameboy Advance from 2003 was pretty swell.
DD & Battletoads was/still a fun game too.
I enjoyed the first 2 arcade versions. I also enjoy the DD and DD2 for the Nes. I believe a lot of people were shocked when the Nes released DD as a one player only game, but in its own right, it is a fun game.
The Gameboy Advance from 2003 was pretty swell.
DD & Battletoads was/still a fun game too.
- Get_in_Gear
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- roberthazelby
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Re:
How can you not like the Spectrum version? It has such a 'charm' to it:Get_in_Gear wrote:I was never really that taken by DD... as I was a Speccy owner, and it was a pretty ugly version.
- The characters look like Jelly Babies
- The knives look like loaves of bread
- The 'screams' from the women sound like a hamster being killed.
A quality title

- Get_in_Gear
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That's the weird thing about this kind of game on the 8-bits - some worked, and some just didn't.
And some games worked on one system, but other ports did not.
I get the impression it was a hard thing to perfect: you've essentially got cardboard cut out sprites, in environments which are torn between being two dimensional and isometric, moving in three dimentions - the collision detection could be really unforgiving...
You only have to look at the messy floor in the screen shot above to see how poor design could make matters worse.
Something like Target: Renegade is, essentially, the same game, but the attention to detail made it challenging and rewarding rather than frustrating and repetative.
Then you have things like Predator, which was just insanely difficult...
Double Dragon wasn't particularly hard on the Speccy, but it was unrewarding and a bit silly really... which I guss does make it charming in a way...
And some games worked on one system, but other ports did not.
I get the impression it was a hard thing to perfect: you've essentially got cardboard cut out sprites, in environments which are torn between being two dimensional and isometric, moving in three dimentions - the collision detection could be really unforgiving...
You only have to look at the messy floor in the screen shot above to see how poor design could make matters worse.
Something like Target: Renegade is, essentially, the same game, but the attention to detail made it challenging and rewarding rather than frustrating and repetative.
Then you have things like Predator, which was just insanely difficult...
Double Dragon wasn't particularly hard on the Speccy, but it was unrewarding and a bit silly really... which I guss does make it charming in a way...
R Tape loading error, 0:1
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Re: Double Dragon
The Amiga version, of course. It was far from the best of the home computer conversions as later versions would prove, but it looked pretty smooth at the time of release.runningscared wrote:Any fans of the classic Double Dragon games?
If so, which version or versions do you think are the best?

Of course, it was one of the first games I bought for the Amiga, along with the isometric Pacman release, Dungeon Master and that poker game with Samantha Fox...

- The Penultimate Ninja
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I liked the arcade version at the time. I never liked the home versions very much, the 2 player was ok, but frustrating. And the gaphics were odd... the big musclemen guys like they had potatoes for heads.
I much preferred the Streets of Rage series or Final Fight. There's also an arcade brawler called Cadillacs and Dinosaurs which is pretty much final fight with different artwork that I enjoy playing on MAME.
I much preferred the Streets of Rage series or Final Fight. There's also an arcade brawler called Cadillacs and Dinosaurs which is pretty much final fight with different artwork that I enjoy playing on MAME.
The death sound effects on the ST/Amiga versions sounded like a comedy spew noise, and the sprites looked ...odd 'bloaty head syndrome anyone'
Loved the GB and GBA versions, Megadrive from what i remember was a close(ish) port.
but i guess you couldnt beat the good ol arcade version, even if the elbow move made you look better than you were
Loved the GB and GBA versions, Megadrive from what i remember was a close(ish) port.
but i guess you couldnt beat the good ol arcade version, even if the elbow move made you look better than you were

I liked Super Double Dragon on the SNES as it had lots of different moves - including reversals.
The first arcade version of DD was very good at the time of its release due to its new style of play and introducing co-op play with a special co-op move (full nelson).
The second version was pretty much the same but with different and confusing controls. The ST version had a jumping kick that did not actually work as it had no colision detection. How that slipped by the testers is a question I always wanted answering.
The speccy conversion was rubbish and Target Renegade showed them how to do a scrolling beat-em-up.
The first arcade version of DD was very good at the time of its release due to its new style of play and introducing co-op play with a special co-op move (full nelson).
The second version was pretty much the same but with different and confusing controls. The ST version had a jumping kick that did not actually work as it had no colision detection. How that slipped by the testers is a question I always wanted answering.
The speccy conversion was rubbish and Target Renegade showed them how to do a scrolling beat-em-up.
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