Which retro system limitations irk you?

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What system limitation/quirk annoys you?

Colour clash (e.g. Spectrum)
9
15%
Paging / jerky scrolling (e.g. CPC)
5
8%
Sprite flicker (e.g. NES, Megadrive)
12
20%
Slowdown (e.g. SNES, Dreamcast)
7
12%
Dithering (e.g. Megadrive, Saturn)
3
5%
Pop in / fog (e.g. PS1, N64)
11
19%
Other
8
14%
None
4
7%
 
Total votes: 59

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theantmeister
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Which retro system limitations irk you?

Post by theantmeister » Sun Jul 15, 2012 3:00 pm

Every retro console or computer has a strong point and a weak point. Most of the time, the limitations of a system add to its charm, but sometimes they can get in the way. And, of course, sometimes you just wish they had fixed just one thing and the system would have gone from simply good to absolutely brilliant.

I've added a poll with all the options I could think of.

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theantmeister
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Re: Which retro system limitations irk you?

Post by theantmeister » Sun Jul 15, 2012 3:03 pm

I voted fog. Anyone who owned an N64 knows why. Turok & San Fransisco Rush are probably tbe worst offenders. Oh, and Superman 64.

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The Beans
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Re: Which retro system limitations irk you?

Post by The Beans » Sun Jul 15, 2012 3:13 pm

Slowdown for me. Record Of Lodoss War, ugh.

Slowdown miffs me more when I see it on current gen systems though. Earth Defense Force 2017 I'm looking at you.
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Havantgottaclue
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Re: Which retro system limitations irk you?

Post by Havantgottaclue » Sun Jul 15, 2012 3:15 pm

Blocky sprites might be a good addition to the list (although I'm a C64 junkie so I love 'em!)
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The Laird
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Re: Which retro system limitations irk you?

Post by The Laird » Sun Jul 15, 2012 3:16 pm

Sprite flicker really annoys me.

One reason why I am not a big fan of the NES especially and less so the SNES.

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The Beans
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Re: Which retro system limitations irk you?

Post by The Beans » Sun Jul 15, 2012 3:22 pm

I must admit, I don't actually know what "dithering" is. :oops:
If it's slower than me, dumber than me and it tastes good ... tough titty.

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Hitman_HalStep
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Re: Which retro system limitations irk you?

Post by Hitman_HalStep » Sun Jul 15, 2012 3:26 pm

i had to go for two flicker and pop in,both annoy me in equal measure when it's at it's worst.
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Wol
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Re: Which retro system limitations irk you?

Post by Wol » Sun Jul 15, 2012 3:35 pm

had to go for flickering, like NES games weren't hard enough already
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The Laird
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Re: Which retro system limitations irk you?

Post by The Laird » Sun Jul 15, 2012 3:40 pm

The Beans wrote:I must admit, I don't actually know what "dithering" is. :oops:
Its where a system can't do transparancies.

Pretty unfair to even mention the Mega Drive as at the point when it came out no systems could. The Saturn actually can but it was difficult so most people didn't bother.

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The Beans
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Re: Which retro system limitations irk you?

Post by The Beans » Sun Jul 15, 2012 3:45 pm

Jagfest_UK wrote:
The Beans wrote:I must admit, I don't actually know what "dithering" is. :oops:
Its where a system can't do transparancies.

Pretty unfair to even mention the Mega Drive as at the point when it came out no systems could. The Saturn actually can but it was difficult so most people didn't bother.
Yes, well we can add "transparances" to my non-knowledge database too then. :lol:


What does dithering look like on the screen? What's the worst game for it on the MD or Saturn so I can take a look on youtube or something.
If it's slower than me, dumber than me and it tastes good ... tough titty.

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theantmeister
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Re: Which retro system limitations irk you?

Post by theantmeister » Sun Jul 15, 2012 3:52 pm

Image
See the blue sphere, how it looks kind of grainy? That's dithering.

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The Beans
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Re: Which retro system limitations irk you?

Post by The Beans » Sun Jul 15, 2012 3:55 pm

theantmeister wrote: See the blue sphere, how it looks kind of grainy? That's dithering.
Okay thanks. Seen the same sort of effect in lots of games. Not one that irks me much.
If it's slower than me, dumber than me and it tastes good ... tough titty.

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joefish
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Re: Which retro system limitations irk you?

Post by joefish » Sun Jul 15, 2012 4:07 pm

The Beans wrote:What does dithering look like on the screen? What's the worst game for it on the MD or Saturn so I can take a look on youtube or something.
It's when something like a windscreen is done as a chequerboard of, say, light blue pixels, alternately a solid blue pixel then a transparent one showing what's behind it. You probably won't see it on youtube as you have to see it happening at full resolution.

Some consoles also used dithered patterns to get in-between shades. You can sometimes see it on the Playstation where, for example, a white surface that fades to gray has pixel patterns over the surface blending various shades together. You'd also see it a lot if they were using fogging, but again, only on a very sharp pixel-perfect image like on a large telly with an RGB scart cable.


My personal pet-hate is the low-resolution brick-shaped blocky pixels of the C64 and CPC in their multi-colour modes. I'd always prefer fewer colours and higher resolutions.

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noobish hat
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Re: Which retro system limitations irk you?

Post by noobish hat » Sun Jul 15, 2012 4:25 pm

Wasn't the dithering used instead of transparency on the Saturn?
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StickHead
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Re: Which retro system limitations irk you?

Post by StickHead » Sun Jul 15, 2012 4:28 pm

noobish hat wrote:Wasn't the dithering used instead of transparency on the Saturn?
Yep, and for some shadows too. Pretty isn't it?

I voted for jerky scrolling. Quite often, my favourite machine would get a port with flip-screen scrolling instead of the smooth as butter scrolling that the rival machine received (not that I'm bitter :wink: ).
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