If one game could be remade for today...what would it be
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If one game could be remade for today...what would it be
As the title mentions, if there was one game that could be remade for today either by a company or by a talented fan, would what you like to see?
Odd choices in a way but I would like to see Durell's Turbo Esprit. Sort of a very pre Grand Theft Auto. I use to enjoy the little blip noise it made when I would run over a pedesterian walking along the road crossing!
Kikstart was another, mainly for the theme and the jumping over buses!
Odd choices in a way but I would like to see Durell's Turbo Esprit. Sort of a very pre Grand Theft Auto. I use to enjoy the little blip noise it made when I would run over a pedesterian walking along the road crossing!
Kikstart was another, mainly for the theme and the jumping over buses!
- Darran@Retro Gamer
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For me it has to be Strider (my second favourite game after Robotron).
I know a sequel came out in the arcades and on the PlayStation - even though the DC would have done it better justice - but I'd love to see a third game in the series.
Stick it on the PSP, keeps it 2 or 2.5 d and make sure that there's a bloody big mountain to run down. Job done.
I know a sequel came out in the arcades and on the PlayStation - even though the DC would have done it better justice - but I'd love to see a third game in the series.
Stick it on the PSP, keeps it 2 or 2.5 d and make sure that there's a bloody big mountain to run down. Job done.
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There are so many, by remake im guessing you mean updated to todays standards.
I would love to see a full on remake of Pyjamarama, maybe changing the playfield to isometric rather than the 2D of the original. Wally would keep his character while becoming even more immersed in his world.
I actually believe this will be the next exploration of old ip, if companies looked to their 2D classics and kept everything about it but stretched it over a 3D or isometric world I think it maybe quite interesting. imagine a 3D space panic, same level design but in 3D.
Devil Crash would be amazing if it recieved a nip and tuck, and they reproduced that fantastic music.
Bounder on cbm 64 would make for a great distraction too. Too addictive for a desktop though.
I would love to see a full on remake of Pyjamarama, maybe changing the playfield to isometric rather than the 2D of the original. Wally would keep his character while becoming even more immersed in his world.
I actually believe this will be the next exploration of old ip, if companies looked to their 2D classics and kept everything about it but stretched it over a 3D or isometric world I think it maybe quite interesting. imagine a 3D space panic, same level design but in 3D.
Devil Crash would be amazing if it recieved a nip and tuck, and they reproduced that fantastic music.
Bounder on cbm 64 would make for a great distraction too. Too addictive for a desktop though.
Just where is Mickey T?
- Darran@Retro Gamer
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Speaking of desktops Mike, head on over to http://www.retrospec.sgn.net there are some superb remakes there.The Universal wrote:
Bounder on cbm 64 would make for a great distraction too. Too addictive for a desktop though.
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- markopoloman
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I would love to see a full remake of 'One Man and His Droid'!
I would spend Hours and Hours playing that - with Rob Hubbards music blairing out of the speakers at full volume - so I couldn't hear my mum shouting at me to turn it down!
Simple idea for a game - fetch sheep-like creatures in a particular order to move onto the next level. It just seemed to hit the right spot for me
I would spend Hours and Hours playing that - with Rob Hubbards music blairing out of the speakers at full volume - so I couldn't hear my mum shouting at me to turn it down!
Simple idea for a game - fetch sheep-like creatures in a particular order to move onto the next level. It just seemed to hit the right spot for me

Willow Pattern Adventure - Though I suspect it would be in 3D, instead of a 2D platformer!
http://compilation64.zzap64.co.uk/ | Compilation64
- mechamonkey
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As shiney as *some* of Retrospecs output is, they are not the be-all and end-all of the remakes scene as seemingly maintained by the popular press. There are a great many decent remakes out there by other similarly deserving retro fans.Darran@Retro Gamer wrote:Speaking of desktops Mike, head on over to http://www.retrospec.sgn.net there are some superb remakes there.The Universal wrote:
Bounder on cbm 64 would make for a great distraction too. Too addictive for a desktop though.
We haven't found any Bounders or One Man and His Droids, but there are a couple of nice Pyjamarama remakes around...
One
Two
If there's a remake to be found, we'll have found it (we hope

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- CraigGrannell
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That's been mooted by many in the past, but I've always utterly failed to see how a de-facto 3D Paradroid could work, because so much of the gameplay mechanic required you to be able to "see" all around you (and then run away by shooting behind you). I suppose with a decent radar system and VERY well-defined controls it'd be possible, but I'm not entirely convinced.FishyFish wrote:Paradroid, 'nuff said. It would actually work very well in a full-on 3D version with a first-person perspective.
As for the game I'd love to see remade, it has to be Stunt Car Racer. I'd like to see the same thing happen to that game as per OutRun 2. In other words, I don't want Stunt Car Racer: generic Gran Turismo boring as crap edition—I want to see an up-to-the-minute arcade racing game, but with current-gen graphics, a shed-load of new tracks, a choice between drag racing (as per the original) and "standard" racing (with several cars on the track at once), and therefore, by definition, a more complex league system. I don't, however, want to "tweak" the car, or chosoe the tyres. Chances of such a game ever happening: zero.
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Although you could see the floor layout, you couldn't see any other droids unless they were in your line of sight though, which is why I think a first-person version could work quite well. You could have sounds and lighting to help alert you to the presence of other droids.CraigGrannell wrote:That's been mooted by many in the past, but I've always utterly failed to see how a de-facto 3D Paradroid could work, because so much of the gameplay mechanic required you to be able to "see" all around you (and then run away by shooting behind you). I suppose with a decent radar system and VERY well-defined controls it'd be possible, but I'm not entirely convinced.FishyFish wrote:Paradroid, 'nuff said. It would actually work very well in a full-on 3D version with a first-person perspective.
Still, I'd be just as happy with a 2D re-make.
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Have you played Osman on MAME (0.84 onwards) then?Darran@Retro Gamer wrote:For me it has to be Strider (my second favourite game after Robotron).
I know a sequel came out in the arcades and on the PlayStation - even though the DC would have done it better justice - but I'd love to see a third game in the series.
Stick it on the PSP, keeps it 2 or 2.5 d and make sure that there's a bloody big mountain to run down. Job done.
Oh, and my ideal game for a remake? Rex! On the DS or PSP with all the pyrotechnics they can bring to the table for a 2D game. Or even better, a PC freeware remake using titchy graphics on a huge screen for epic-scale carnage.
- CraigGrannell
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But that did mean you could see in front and behind you. That said, there's no reason why you couldn't have a multi-view version, showing the "3D" and overhead "classic" view simultaneously, along with information about the droid you've hijacked, deck plans, and so on.FishyFish wrote:Although you could see the floor layout, you couldn't see any other droids unless they were in your line of sight though
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