Why were C64 games dearer than their Spectrum counterpart?

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kiwimike
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Re: Why were C64 games dearer than their Spectrum counterpar

Post by kiwimike » Fri Feb 10, 2012 4:58 pm

paranoid marvin wrote:As has been said , they charged what they could get away with. Pretty all companies charged £1 more for C64 games than Specy, so it was accepted and punters paid. Interestingly budget games tended to cost the same though.
Yeah marketing 101, you charge what you can get away with. If it doesn't come off price comes down. 3DS...?!

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Sixteen Plus
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Re: Why were C64 games dearer than their Spectrum counterpar

Post by Sixteen Plus » Fri Feb 10, 2012 8:40 pm

Shinobi wrote:I thought because there where more Spectrum owners, so they could sell Spectrum games for less and still make profit.. As less people owned C64's and Amstrads they had to charge more to make money
Commodore 16 full price games used to cost about £7.95 each tops, not many went for more than that. They were usually the Elite arcade licenses. Many were just £6.95 though, where it would cost more on a speccy, amstrad and C64, and there were even less C16/+4 owners.

Maybe the reason for that is because most people usually bought budget games as many of the larger companies abandoned the C16 quickly, the proof of that is on ebay. So maybe the larger companies like Gremlin Graphics who stuck around were trying to compete with a lower expected price for a smaller customer base. Elite I guess just charged the same as a Speccy/amstrad game as they usually dealt with the arcade licenses.

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JazzFunk
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Re: Why were C64 games dearer than their Spectrum counterpar

Post by JazzFunk » Sat Feb 11, 2012 3:02 pm

I think the following video *sort of* explains the possible disparity in pricing between C64/Spectrum games, especially in the early days:

http://www.youtube.com/watch?v=a9FDaHxV ... AAAAAAABAA

(Look at the gulf in difference between both versions!)

Obviously, as time went on, the Speccy got better conversions, often much better than the C64 versions, yet the prices remained the same...

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Re: Why were C64 games dearer than their Spectrum counterpar

Post by Bub&Bob » Sat Feb 11, 2012 3:59 pm

JazzFunk wrote:I think the following video *sort of* explains the possible disparity in pricing between C64/Spectrum games, especially in the early days:

http://www.youtube.com/watch?v=a9FDaHxV ... AAAAAAABAA

(Look at the gulf in difference between both versions!)

Obviously, as time went on, the Speccy got better conversions, often much better than the C64 versions, yet the prices remained the same...
Excellent - the ZX version is terrible, although it does have a really good sample of a rat chewing :lol: :lol:
Will have to watch more of this chap's videos, good to see the different versions

EDIT: Just watched this:
http://www.youtube.com/watch?v=EcI1VYCj ... re=related
Seems like the rat is back but this time he's being abused :lol: :lol:
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JazzFunk
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Re: Why were C64 games dearer than their Spectrum counterpar

Post by JazzFunk » Sat Feb 11, 2012 4:14 pm

^Jesus Christ - I actually remember the Speccy demo from the cover of ACE magazine! It wasn't actually a bad version, mind, just had a farty-mouthed Bub n' Bob.

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Re: Why were C64 games dearer than their Spectrum counterpar

Post by andyc » Sun Feb 12, 2012 1:21 am

Bub&Bob wrote: Excellent - the ZX version is terrible, although it does have a really good sample of a rat chewing :lol: :lol:
Will have to watch more of this chap's videos, good to see the different versions
It comes to something when the only really decent conversion is on a Colecovision. :lol:
Bub&Bob wrote: EDIT: Just watched this:
http://www.youtube.com/watch?v=EcI1VYCj ... re=related
Seems like the rat is back but this time he's being abused :lol: :lol:
Wow that just goes to show how poor the CPC release was, a travesty thankfully rectified by the recent BB4CPC remake. It's one of those games that really shines on the consoles though (the iffy Gameboy versions aside) because it was all about throwing lots of multicolour sprites around at once and that's what they did best. Well that and the extremely irritating music that somehow gets stuck in your head. Do do dooo do do do dooo do do dooo.....

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necronom
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Re: Why were C64 games dearer than their Spectrum counterpar

Post by necronom » Sun Feb 12, 2012 5:33 am

andyc wrote: It comes to something when the only really decent conversion is on a Colecovision. :lol:
:lol: It was jerking all over the place. It moved in character blocks! The Amiga and C64 versions were easily better, though not amazing.
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Re: Why were C64 games dearer than their Spectrum counterpar

Post by andyc » Sun Feb 12, 2012 6:30 am

necronom wrote: :lol: It was jerking all over the place. It moved in character blocks! The Amiga and C64 versions were easily better, though not amazing.
The C64 version scrolls better, but completely lacks any sense that you're really flying over anything, with just a couple of turrets widely spaced out in a vast expanse of grey smear. The Amiga version appears to have been written by somebody who thought it was supposed to look like the C64 version and whom had never seen the Arcade original, given the hardware it had it should have been a lot more faithful than it was.

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